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authorJean-Philippe Bruyère <jp_bruyere@hotmail.com>2019-08-23 12:53:37 +0200
committerj-p <jp_bruyere@hotmail.com>2019-08-28 11:32:06 +0200
commit28e25d4c9f0ec82f2c7b4eeb63aba7f0c6d4e91f (patch)
tree23ce5a09799691f8ace90354f716e0358287e64c /samples/Model/Model.csproj
parent3ebbf86e007af2ab49f5e50d8b36f63e00c29c81 (diff)
save comit before image modif
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diff --git a/samples/Model/Model.csproj b/samples/Model/Model.csproj
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+<Project Sdk="Microsoft.NET.Sdk">
+ <Import Project="$(RootDirectory)netfx.props" />
+ <PropertyGroup>
+ <OutputPath>$(SolutionDir)build\$(Configuration)\</OutputPath>
+ <OutputType>Exe</OutputType>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ </PropertyGroup>
+
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DefineConstants>TRACE;DEBUG;NETSTANDARD;NETSTANDARD2_0</DefineConstants>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ </PropertyGroup>
+
+ <ItemGroup Condition="$(TargetFramework.StartsWith('net4'))">
+ <Reference Include="System" />
+ </ItemGroup>
+
+ <ItemGroup>
+ <PackageReference Include="glTF2Loader" Version="1.1.3-alpha" />
+ <PackageReference Include="Vulkan" Version="0.1.3" />
+ </ItemGroup>
+
+ <ItemGroup>
+ <ProjectReference Include="..\..\vke\CVKL.csproj" />
+ </ItemGroup>
+
+ <ItemGroup>
+ <GLSLShader Include="shaders\**\*.frag;shaders\**\*.vert" />
+ <None Remove="shaders\**\*.frag;shaders\**\*.vert" />
+ </ItemGroup>
+
+ <Import Project="$(SolutionDir)spirv.targets" />
+</Project>