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* update csprojdevel2Jean-Philippe Bruyère2019-09-10
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* update READMEJean-Philippe Bruyère2019-09-10
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* split vk.net and cvklJean-Philippe Bruyère2019-09-10
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* wipJean-Philippe Bruyère2019-09-10
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* default render pass loadOp as CTOR paramJean-Philippe Bruyère2019-09-01
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* uniformisation of Model derived classes, AddVertex with auto attribute ↵Jean-Philippe Bruyère2019-08-30
| | | | configuration
* debug, update pbr with vkvg add-on, swc image format preferenceJean-Philippe Bruyère2019-08-30
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* rename vke directory to CVKLJean-Philippe Bruyère2019-08-30
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* distance field fonts, separate vkvg addon, debugJean-Philippe Bruyère2019-08-30
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* debug and split gltfLoader in addons packageJean-Philippe Bruyère2019-08-29
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* update readmesJean-Philippe Bruyère2019-08-29
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* readmeJean-Philippe Bruyère2019-08-29
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* SpiprVTask nuget packageJean-Philippe Bruyère2019-08-29
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* shaders compiled as resources with project name prefixJean-Philippe Bruyère2019-08-28
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* debug resize in deferredJean-Philippe Bruyère2019-08-28
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* debug resourcesJean-Philippe Bruyère2019-08-28
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* SpirVTask, data project to avoid multiple datas copiesJean-Philippe Bruyère2019-08-28
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* split work to insert compute stageJean-Philippe Bruyère2019-08-28
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* separate pbr pass and final tonemaping in 2 renderpass to be able to insert ↵Jean-Philippe Bruyère2019-08-28
| | | | computation stages, and maybe more
* debug memory poolsJean-Philippe Bruyère2019-08-28
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* ktx debugJean-Philippe Bruyère2019-08-28
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* debugJean-Philippe Bruyère2019-08-28
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* save comit before image modifJean-Philippe Bruyère2019-08-28
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* restore bindingsHelpers, update depsJean-Philippe Bruyère2019-08-28
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* base directory creation, commentsJean-Philippe Bruyère2019-08-03
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* debug marker, diversJean-Philippe Bruyère2019-08-02
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* update readmeJean-Philippe Bruyère2019-05-23
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* Update README.mdj-p2019-05-22
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* update msbuild filesJean-Philippe Bruyère2019-05-22
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* Update README.mdj-p2019-05-22
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* shadow mapping with instance rendering okJean-Philippe Bruyère2019-05-22
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* debug: correction matrix as row major, embbed shaders after compilation, ↵Jean-Philippe Bruyère2019-05-10
| | | | shaders dir in cvkl
* restore default modelJean-Philippe Bruyère2019-05-08
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* wipJean-Philippe Bruyère2019-05-08
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* Removed crow submoduleJean-Philippe Bruyère2019-05-05
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* replace NativeList<T> with Pin/Unpin extension methodsJean-Philippe Bruyère2019-05-04
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* set texture to shaderreadonlyJean-Philippe Bruyère2019-05-04
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* net.sdk project filesJean-Philippe Bruyère2019-05-04
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* update versionsJean-Philippe Bruyère2019-05-02
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* update samples with mandatory descriptorset allocation after pipeline creationJean-Philippe Bruyère2019-05-02
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* Crow testsJean-Philippe Bruyère2019-05-02
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* shadow mappingJean-Philippe Bruyère2019-05-02
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* vkvg ui, MemoryPool graphJean-Philippe Bruyère2019-05-02
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* model loading interfaceJean-Philippe Bruyère2019-05-02
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* Renderer class, lights ubo for multiple light handlingJean-Philippe Bruyère2019-05-02
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* glb supportJean-Philippe Bruyère2019-05-02
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* ResourceManager and MemoryPoolsJean-Philippe Bruyère2019-05-02
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* pipeline cacheJean-Philippe Bruyère2019-04-26
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* specialization infos helper classJean-Philippe Bruyère2019-04-25
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* add debug view for cubesJean-Philippe Bruyère2019-04-25
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