// Copyright (c) 2013-2022 Bruyère Jean-Philippe jp_bruyere@hotmail.com // // This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) using System; namespace Vulkan { public struct Vector2ui : IEquatable, IEquatable { public static readonly Vector2ui UnitX = new Vector2ui (1,0); public static readonly Vector2ui UnitY = new Vector2ui (0,1); public uint X, Y; #region CTOR public Vector2ui (uint x, uint y) { X = x; Y = y; } public Vector2ui (uint pos) { X = pos; Y = pos; } #endregion public uint Length => (uint)Math.Sqrt (Math.Pow (X, 2) + Math.Pow (Y, 2)); public double LengthD => Math.Sqrt (Math.Pow (X, 2) + Math.Pow (Y, 2)); public Vector2ui Normalized { get { uint l = Length; return new Vector2ui (X / l, Y / l); } } //public static implicit operator PointD (Vector2i p) => new PointD (p.X, p.Y); public static implicit operator Vector2ui (uint i) => new Vector2ui (i, i); public static Vector2ui operator + (Vector2ui p1, Vector2ui p2) => new Vector2ui (p1.X + p2.X, p1.Y + p2.Y); public static Vector2ui operator + (Vector2ui p, uint i) => new Vector2ui (p.X + i, p.Y + i); public static Vector2ui operator - (Vector2ui p1, Vector2ui p2) => new Vector2ui (p1.X - p2.X, p1.Y - p2.Y); public static Vector2ui operator - (Vector2ui p, uint i) => new Vector2ui (p.X - i, p.Y - i); public static Vector2ui operator * (Vector2ui p1, Vector2ui p2) => new Vector2ui (p1.X * p2.X, p1.Y * p2.Y); public static Vector2ui operator * (Vector2ui p, uint d) => new Vector2ui (p.X * d, p.Y * d); public static Vector2ui operator / (Vector2ui p1, Vector2ui p2) => new Vector2ui (p1.X / p2.X, p1.Y / p2.Y); public static Vector2ui operator / (Vector2ui p, uint d) => new Vector2ui (p.X / d, p.Y / d); public static bool operator == (Vector2ui s1, Vector2ui s2) => s1.Equals (s2); public static bool operator != (Vector2ui s1, Vector2ui s2) => !s1.Equals (s2); public static bool operator == (Vector2ui s, uint i) => s.Equals(i); public static bool operator != (Vector2ui s, uint i) => !s.Equals (i); public static bool operator > (Vector2ui p1, Vector2ui p2) => p1.X > p2.X && p1.Y > p2.Y; public static bool operator > (Vector2ui s, uint i) => s.X > i && s.Y > i; public static bool operator < (Vector2ui p1, Vector2ui p2) => p1.X < p2.X && p1.Y < p2.Y; public static bool operator < (Vector2ui s, uint i) => s.X < i && s.Y < i; public static bool operator >= (Vector2ui p1, Vector2ui p2) => p1.X >= p2.X && p1.Y >= p2.Y; public static bool operator >= (Vector2ui s, uint i) => s.X >= i && s.Y >= i; public static bool operator <= (Vector2ui p1, Vector2ui p2) => p1.X <= p2.X && p1.Y <= p2.Y; public static bool operator <= (Vector2ui s, uint i) => s.X <= i && s.Y <= i; public bool Equals (Vector2ui other) => X == other.X && Y == other.Y; public bool Equals (uint other) => X == other && Y == other; public override int GetHashCode () => HashCode.Combine (X, Y); public override bool Equals (object obj) => obj is Vector2ui s ? Equals (s) : false; public override string ToString () => $"{X},{Y}"; public static Vector2ui Parse (string s) { ReadOnlySpan tmp = s.AsSpan (); if (tmp.Length == 0) return default (Vector2ui); int ioc = tmp.IndexOf (','); return ioc < 0 ? new Vector2ui (uint.Parse (tmp)) : new Vector2ui ( uint.Parse (tmp.Slice (0, ioc)), uint.Parse (tmp.Slice (ioc + 1))); } } }