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#pragma once
#include <chrono>
#include <sys/stat.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <exception>
#include <assert.h>
#include <string>
#include <iostream>
#include <sstream>
#include <fstream>
#include <array>
#include <vector>
#include <numeric>
#include <algorithm>
#include "vulkan/vulkan.h"
#include "GLFW/glfw3.h"
#include "macros.h"
#include "camera.hpp"
#include "keycodes.hpp"
namespace vke {
typedef class VkEngine* ptrVkEngine;
typedef class VulkanSwapChain* ptrSwapchain;
typedef struct VulkanDevice* ptrVkDev;
typedef struct Texture* ptrTexture;
}
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