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#pragma once
#include "vke.h"
#include "texture.hpp"
namespace vke {
enum AttachmentType {ColorAttach, DepthAttach, ResolveAttach};
struct AttachmentDef {
VkImageUsageFlags usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
VkAttachmentLoadOp loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
VkAttachmentStoreOp storeOp = VK_ATTACHMENT_STORE_OP_STORE;
VkImageLayout inLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkImageLayout outLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
};
struct render_target_t {
device_t* device;
uint32_t width;
uint32_t height;
VkSampleCountFlagBits samples;
std::vector<AttachmentDef> attachmentDefs;
std::vector<vke::Texture> attachments;
int presentableAttachment = -1;
swap_chain_t* swapChain = nullptr;
VkRenderPass renderPass;
std::vector<VkFramebuffer> frameBuffers;
render_target_t(device_t* _device, VkSampleCountFlagBits _samples = VK_SAMPLE_COUNT_1_BIT);
virtual ~render_target_t();
/** @brief create default offscreen rendertarget with 1 color and 1 depth attachments */
void createDefaultOffscreenTarget (uint32_t _width, uint32_t _height, VkFormat _colorFormat, VkFormat _depthFormat);
/** @brief create default presentable rendertarget bound to a swapchain */
void createDefaultPresentableTarget (swap_chain_t* _swapChain);
void cleanupAttachments();
void createAttachments(VkFormat _colorFormat, VkFormat _depthFormat);
void createDefaultRenderPass();
void createFrameBuffers();
void updateSize();
};
}
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