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<title>vkvg/CMakeLists.txt, branch githubaction</title>
<subtitle>VulKan Vector Graphics</subtitle>
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<updated>2025-06-22T10:06:15Z</updated>
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<title>unified samples app in c++, unit testing wip</title>
<updated>2025-06-22T10:06:15Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2025-06-22T10:06:15Z</published>
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<entry>
<title>unit tests wip</title>
<updated>2025-03-24T18:12:00Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2025-03-23T15:55:59Z</published>
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<entry>
<title>save commit</title>
<updated>2025-03-24T18:12:00Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2025-02-28T11:15:32Z</published>
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<entry>
<title>gunit tests + error handling improvments</title>
<updated>2025-03-24T18:12:00Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2024-11-25T13:54:54Z</published>
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<entry>
<title>rely on cmake BUILD_SHARED_LIBS variable instead of building both version</title>
<updated>2025-03-24T18:12:00Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2023-12-31T14:57:34Z</published>
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<entry>
<title>remove -ansi compile option on android and unix</title>
<updated>2023-03-25T10:48:33Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2023-03-25T10:48:33Z</published>
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<entry>
<title>vkvg as c library, vma still require c++ dependencies</title>
<updated>2023-03-01T17:56:44Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2022-12-05T02:05:39Z</published>
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<entry>
<title>fix compatibility with CMake 3.16</title>
<updated>2023-02-24T15:59:09Z</updated>
<author>
<name>Christoph Neuhauser</name>
<email>c.a.neuhauser@gmail.com</email>
</author>
<published>2023-02-24T15:34:28Z</published>
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<entry>
<title>added shader compilation switch for applying opacity depending on use of premultiplied alpha</title>
<updated>2023-02-06T15:29:15Z</updated>
<author>
<name>Christoph Neuhauser</name>
<email>c.a.neuhauser@gmail.com</email>
</author>
<published>2023-02-06T11:49:57Z</published>
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<id>urn:sha1:427b39006268104c0e89c187f3a941c1abd62937</id>
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<entry>
<title>fix build with static GLFW</title>
<updated>2023-02-05T17:26:22Z</updated>
<author>
<name>Christoph Neuhauser</name>
<email>c.a.neuhauser@gmail.com</email>
</author>
<published>2023-02-05T14:36:22Z</published>
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