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<title>vkvg/shaders, branch test_double_simd</title>
<subtitle>VulKan Vector Graphics</subtitle>
<id>https://git.osiis.dedyn.io/jpbruyere/vkvg/atom/shaders?h=test_double_simd</id>
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<updated>2020-08-25T15:36:37Z</updated>
<entry>
<title>debug: update shader from no-lcd option</title>
<updated>2020-08-25T15:36:37Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2020-08-25T15:36:37Z</published>
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<id>urn:sha1:afbe558cc93de2d55ceb30ac77d755f2846b9dfb</id>
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</content>
</entry>
<entry>
<title>restore text uv in default vertices for text</title>
<updated>2020-07-22T15:14:28Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2020-07-22T07:58:02Z</published>
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<id>urn:sha1:956ed87c473e080add8bc31ba1671e6a35381349</id>
<content type='text'>
</content>
</entry>
<entry>
<title>source, gradient, clipping ok</title>
<updated>2020-07-22T15:14:28Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2020-07-18T13:54:24Z</published>
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<id>urn:sha1:6ff8fb8738a0595e040388523b1817ae6b6a05be</id>
<content type='text'>
</content>
</entry>
<entry>
<title>paint</title>
<updated>2020-07-22T15:14:28Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2020-07-17T11:38:09Z</published>
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<id>urn:sha1:ba871e2a7679460df1b19f491052eb55090f8b17</id>
<content type='text'>
</content>
</entry>
<entry>
<title>solid fill &amp; stroke</title>
<updated>2020-07-22T15:14:28Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2020-07-15T14:41:03Z</published>
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<id>urn:sha1:4b80ec018585a330d2ae85e633ef519892b42017</id>
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<entry>
<title>wip</title>
<updated>2020-07-14T13:37:51Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2020-07-14T13:37:51Z</published>
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<entry>
<title>wip</title>
<updated>2019-09-09T21:54:18Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-09-09T21:54:18Z</published>
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<id>urn:sha1:ab2b264dcca053f1bc0f5e06679cc54ca924584c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add debug marker extension to device</title>
<updated>2019-07-04T20:13:07Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-07-04T20:13:07Z</published>
<link rel='alternate' type='text/html' href='https://git.osiis.dedyn.io/jpbruyere/vkvg/commit/?id=40c5bb51121430c166f71cc1c240cf7e1eaed07b'/>
<id>urn:sha1:40c5bb51121430c166f71cc1c240cf7e1eaed07b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>debug full screen quad, out uv in vertex shader was not set</title>
<updated>2019-05-11T21:26:32Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-05-11T21:26:32Z</published>
<link rel='alternate' type='text/html' href='https://git.osiis.dedyn.io/jpbruyere/vkvg/commit/?id=3dba69983e2712f3bc406908cfd985a0a38cb6a6'/>
<id>urn:sha1:3dba69983e2712f3bc406908cfd985a0a38cb6a6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>gen full screen quad in vertex shader to solve scaling issues of quad vertices in vbo</title>
<updated>2019-05-02T16:44:41Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-05-02T16:44:41Z</published>
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