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<title>vkvg/vkh, branch solidColorOnlyShader</title>
<subtitle>VulKan Vector Graphics</subtitle>
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<updated>2022-01-11T10:40:23Z</updated>
<entry>
<title>set cmake min vers to 3.16</title>
<updated>2022-01-11T10:40:23Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2022-01-11T10:40:23Z</published>
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<entry>
<title>fix vkh missing in package</title>
<updated>2022-01-10T21:26:38Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2022-01-10T21:26:38Z</published>
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<entry>
<title>cpack nsis</title>
<updated>2022-01-10T17:48:31Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2022-01-10T17:48:31Z</published>
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<entry>
<title>fix win compilation issues</title>
<updated>2022-01-10T15:13:05Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2022-01-10T15:13:05Z</published>
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<entry>
<title>try to better handle static/shared libraries and linkage</title>
<updated>2022-01-09T18:45:05Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2022-01-09T18:45:05Z</published>
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<entry>
<title>update vkh</title>
<updated>2022-01-05T17:53:22Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2022-01-05T17:53:22Z</published>
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<title>cmake cleanup</title>
<updated>2022-01-04T10:07:17Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2022-01-04T10:07:17Z</published>
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<entry>
<title>add option USE_FREETYPE in cmake, update licence dates</title>
<updated>2021-12-26T00:49:50Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2021-12-26T00:49:50Z</published>
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<entry>
<title>remove local FindVulkan, update cmake min vers to 3.21 for android compatibility</title>
<updated>2021-12-25T00:50:55Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2021-12-25T00:50:55Z</published>
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<entry>
<title>gradient stop count check, raise status if count &lt; 2, simplify linear gradient shader</title>
<updated>2021-12-19T03:27:36Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2021-12-19T03:27:36Z</published>
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