index
:
vkvg
CurvesDebug
FTsubPixel
android_fix
curveparam2
dev
dockerTests
dualvaotest
fans_topology
font_revamping
full_arch_revamping
gh-pages
gh-pages-tests
gh-pages2
githubaction
gradComputeTest
jpbruyere-patch-1
master
multithreading
new_save_restore
newvertex
newvx-post-transform
resizeSurf
seidelTri
separate_uvbo
solidColorOnlyShader
svgparsing
test_double_simd
threadctxtests
tinycthread
win_comp
VulKan Vector Graphics
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shaders
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Author
Age
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debug
Jean-Philippe Bruyère
2025-03-24
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wip
Jean-Philippe Bruyère
2025-03-24
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gunit tests + error handling improvments
Jean-Philippe Bruyère
2025-03-24
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added shader compilation switch for applying opacity depending on use of ↵
Christoph Neuhauser
2023-02-06
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premultiplied alpha
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adapted vkvg_set_opacity to internally used premultiplied alpha
Christoph Neuhauser
2023-02-06
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vulkan optional feature cmake options/readme/presence check
Jean-Philippe Bruyère
2022-03-18
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glsl compile with -DVKVG_SCALAR..., test macro in shader (#104)
j-p
2022-03-04
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update vkh, optional scalar block layout in main frag shader
Jean-Philippe Bruyère
2022-02-21
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scalar block layout enabled in vk device creation info
Jean-Philippe Bruyère
2022-01-13
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wired debug modes
Jean-Philippe Bruyère
2022-01-11
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pattern transform, opacity, debug getarcsteps (abs)
Jean-Philippe Bruyère
2022-01-05
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add option USE_FREETYPE in cmake, update licence dates
Jean-Philippe Bruyère
2021-12-26
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gradient stop count check, raise status if count < 2, simplify linear ↵
Jean-Philippe Bruyère
2021-12-19
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gradient shader
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false positive validation for std430 ?
Jean-Philippe Bruyère
2021-12-16
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use std430 for gradient buffer
Jean-Philippe Bruyère
2021-12-16
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2 radii radial gradient
Jean-Philippe Bruyère
2021-12-16
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srgb presenter and swapchain
Jean-Philippe Bruyère
2021-12-16
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test radial gradient
Jean-Philippe Bruyère
2021-12-15
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debug: update shader from no-lcd option
Jean-Philippe Bruyère
2020-08-25
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restore text uv in default vertices for text
Jean-Philippe Bruyère
2020-07-22
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source, gradient, clipping ok
Jean-Philippe Bruyère
2020-07-22
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paint
Jean-Philippe Bruyère
2020-07-22
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solid fill & stroke
Jean-Philippe Bruyère
2020-07-22
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wip
Jean-Philippe Bruyère
2020-07-14
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wip
Jean-Philippe Bruyère
2019-09-09
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add debug marker extension to device
Jean-Philippe Bruyère
2019-07-04
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debug full screen quad, out uv in vertex shader was not set
Jean-Philippe Bruyère
2019-05-11
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gen full screen quad in vertex shader to solve scaling issues of quad ↵
Jean-Philippe Bruyère
2019-05-02
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vertices in vbo
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freetype LCD filtering
Jean-Philippe Bruyère
2019-04-06
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deffered resolve funcs, comments, some warnings resolves
Jean-Philippe Bruyère
2019-02-28
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USE_VALIDATION and VKVG_TILING_OPTIMAL cmake options, width and height as ↵
Jean-Philippe Bruyère
2018-08-04
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variables for engine and surface
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various small fixed in layout transitions, explicit old layout, see vkh ↵
Jean-Philippe Bruyère
2018-06-06
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commit for details
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operator funcs, no implementation yet, VKSDK env var handling in cmake, debug
Jean-Philippe Bruyère
2018-04-28
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CurPointExists boolean in ctx, lineto and arc debug, import cairo exemple to ↵
Jean-Philippe Bruyère
2018-04-20
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test paths
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add license headers
Jean-Philippe Bruyère
2018-04-19
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matrix transformations, grabbed from cairo
Jean-Philippe Bruyère
2018-04-18
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add matrix to push consts, strange padding required?? in glsl
Jean-Philippe Bruyère
2018-04-18
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basic linear gradient
Jean-Philippe Bruyère
2018-04-18
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devel
Jean-Philippe Bruyère
2018-04-17
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reset descriptor of bound source when no longer used, update readme
Jean-Philippe Bruyère
2018-04-14
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add wired triangulations for debug and optimisation
Jean-Philippe Bruyère
2018-04-12
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first commit
Jean-Philippe Bruyère
2017-12-28