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* debugJean-Philippe Bruyère2025-03-24
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* wipJean-Philippe Bruyère2025-03-24
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* gunit tests + error handling improvmentsJean-Philippe Bruyère2025-03-24
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* added shader compilation switch for applying opacity depending on use of ↵Christoph Neuhauser2023-02-06
| | | | premultiplied alpha
* adapted vkvg_set_opacity to internally used premultiplied alphaChristoph Neuhauser2023-02-06
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* vulkan optional feature cmake options/readme/presence checkJean-Philippe Bruyère2022-03-18
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* glsl compile with -DVKVG_SCALAR..., test macro in shader (#104)j-p2022-03-04
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* update vkh, optional scalar block layout in main frag shaderJean-Philippe Bruyère2022-02-21
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* scalar block layout enabled in vk device creation infoJean-Philippe Bruyère2022-01-13
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* wired debug modesJean-Philippe Bruyère2022-01-11
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* pattern transform, opacity, debug getarcsteps (abs)Jean-Philippe Bruyère2022-01-05
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* add option USE_FREETYPE in cmake, update licence datesJean-Philippe Bruyère2021-12-26
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* gradient stop count check, raise status if count < 2, simplify linear ↵Jean-Philippe Bruyère2021-12-19
| | | | gradient shader
* false positive validation for std430 ?Jean-Philippe Bruyère2021-12-16
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* use std430 for gradient bufferJean-Philippe Bruyère2021-12-16
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* 2 radii radial gradientJean-Philippe Bruyère2021-12-16
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* srgb presenter and swapchainJean-Philippe Bruyère2021-12-16
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* test radial gradientJean-Philippe Bruyère2021-12-15
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* debug: update shader from no-lcd optionJean-Philippe Bruyère2020-08-25
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* restore text uv in default vertices for textJean-Philippe Bruyère2020-07-22
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* source, gradient, clipping okJean-Philippe Bruyère2020-07-22
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* paintJean-Philippe Bruyère2020-07-22
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* solid fill & strokeJean-Philippe Bruyère2020-07-22
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* wipJean-Philippe Bruyère2020-07-14
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* wipJean-Philippe Bruyère2019-09-09
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* add debug marker extension to deviceJean-Philippe Bruyère2019-07-04
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* debug full screen quad, out uv in vertex shader was not setJean-Philippe Bruyère2019-05-11
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* gen full screen quad in vertex shader to solve scaling issues of quad ↵Jean-Philippe Bruyère2019-05-02
| | | | vertices in vbo
* freetype LCD filteringJean-Philippe Bruyère2019-04-06
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* deffered resolve funcs, comments, some warnings resolvesJean-Philippe Bruyère2019-02-28
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* USE_VALIDATION and VKVG_TILING_OPTIMAL cmake options, width and height as ↵Jean-Philippe Bruyère2018-08-04
| | | | variables for engine and surface
* various small fixed in layout transitions, explicit old layout, see vkh ↵Jean-Philippe Bruyère2018-06-06
| | | | commit for details
* operator funcs, no implementation yet, VKSDK env var handling in cmake, debugJean-Philippe Bruyère2018-04-28
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* CurPointExists boolean in ctx, lineto and arc debug, import cairo exemple to ↵Jean-Philippe Bruyère2018-04-20
| | | | test paths
* add license headersJean-Philippe Bruyère2018-04-19
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* matrix transformations, grabbed from cairoJean-Philippe Bruyère2018-04-18
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* add matrix to push consts, strange padding required?? in glslJean-Philippe Bruyère2018-04-18
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* basic linear gradientJean-Philippe Bruyère2018-04-18
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* develJean-Philippe Bruyère2018-04-17
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* reset descriptor of bound source when no longer used, update readmeJean-Philippe Bruyère2018-04-14
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* add wired triangulations for debug and optimisationJean-Philippe Bruyère2018-04-12
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* first commitJean-Philippe Bruyère2017-12-28