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path: root/src/shaders.h
Commit message (Collapse)AuthorAge
* wipJean-Philippe Bruyère2025-03-24
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* test clipped imageJean-Philippe Bruyère2025-03-24
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* gunit tests + error handling improvmentsJean-Philippe Bruyère2025-03-24
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* clang formatJean-Philippe Bruyère2025-03-24
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* adapted vkvg_set_opacity to internally used premultiplied alphaChristoph Neuhauser2023-02-06
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* move stroke half width (hw) in stroke_ctx_tJean-Philippe Bruyère2022-03-05
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* glsl compile with -DVKVG_SCALAR..., test macro in shader (#104)j-p2022-03-04
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* wired debug modesJean-Philippe Bruyère2022-01-11
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* call glutess directlyJean-Philippe Bruyère2022-01-08
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* optional glutesselator for non-zero fillingJean-Philippe Bruyère2022-01-06
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* gradient stop count check, raise status if count < 2, simplify linear ↵Jean-Philippe Bruyère2021-12-19
| | | | gradient shader
* false positive validation for std430 ?Jean-Philippe Bruyère2021-12-16
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* use std430 for gradient bufferJean-Philippe Bruyère2021-12-16
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* 2 radii radial gradientJean-Philippe Bruyère2021-12-16
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* srgb presenter and swapchainJean-Philippe Bruyère2021-12-16
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* test radial gradientJean-Philippe Bruyère2021-12-15
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* doc wipJean-Philippe Bruyère2020-09-01
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* dllexport on win shared buildJean-Philippe Bruyère2020-08-31
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* debug: update shader from no-lcd optionJean-Philippe Bruyère2020-08-25
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* check VK_EXT_debug_utils extension is loaded in debug mode, cancel device ↵Jean-Philippe Bruyère2020-08-22
| | | | creation if not
* update vkh with debug presentMode enum comparisonv0.1-alphaJean-Philippe Bruyère2020-08-13
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* restore text uv in default vertices for textJean-Philippe Bruyère2020-07-22
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* source, gradient, clipping okJean-Philippe Bruyère2020-07-22
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* paintJean-Philippe Bruyère2020-07-22
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* vkvg_clear use renderpass clear when command not already started, use it in ↵Jean-Philippe Bruyère2020-07-15
| | | | samples
* debug stroke closed path anticlockwise with join != mitterJean-Philippe Bruyère2020-01-14
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* curve tracking in pathes to avoid extra operation for bevel and rounded line ↵Jean-Philippe Bruyère2019-09-03
| | | | join
* gen full screen quad in vertex shader to solve scaling issues of quad ↵Jean-Philippe Bruyère2019-05-02
| | | | vertices in vbo
* freetype LCD filteringJean-Philippe Bruyère2019-04-06
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* deffered resolve funcs, comments, some warnings resolvesJean-Philippe Bruyère2019-02-28
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* empty texture to prevent unbound descriptor validation error, use _LIBS ↵Jean-Philippe Bruyère2019-01-06
| | | | sufixes in CMake
* premult alpha, comments, frame msr in testJean-Philippe Bruyère2018-10-03
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* various small fixed in layout transitions, explicit old layout, see vkh ↵Jean-Philippe Bruyère2018-06-06
| | | | commit for details
* operator funcs, no implementation yet, VKSDK env var handling in cmake, debugJean-Philippe Bruyère2018-04-28
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* CurPointExists boolean in ctx, lineto and arc debug, import cairo exemple to ↵Jean-Philippe Bruyère2018-04-20
| | | | test paths
* matrix transformations, grabbed from cairoJean-Philippe Bruyère2018-04-18
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* add matrix to push consts, strange padding required?? in glslJean-Philippe Bruyère2018-04-18
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* basic linear gradientJean-Philippe Bruyère2018-04-18
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* develJean-Philippe Bruyère2018-04-17
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* allow building and installing without glslc, xxd or glfwJean-Philippe Bruyère2018-04-14
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* autogen shaders.hJean-Philippe Bruyère2017-12-28
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* spir-v codes in shaders.h, should be automated with cmake, small fixesJean-Philippe Bruyère2017-12-28