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vkvg
CurvesDebug
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VulKan Vector Graphics
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path:
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src
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shaders.h
Commit message (
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Author
Age
*
wip
Jean-Philippe Bruyère
2025-03-24
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test clipped image
Jean-Philippe Bruyère
2025-03-24
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gunit tests + error handling improvments
Jean-Philippe Bruyère
2025-03-24
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clang format
Jean-Philippe Bruyère
2025-03-24
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adapted vkvg_set_opacity to internally used premultiplied alpha
Christoph Neuhauser
2023-02-06
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move stroke half width (hw) in stroke_ctx_t
Jean-Philippe Bruyère
2022-03-05
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glsl compile with -DVKVG_SCALAR..., test macro in shader (#104)
j-p
2022-03-04
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wired debug modes
Jean-Philippe Bruyère
2022-01-11
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call glutess directly
Jean-Philippe Bruyère
2022-01-08
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optional glutesselator for non-zero filling
Jean-Philippe Bruyère
2022-01-06
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gradient stop count check, raise status if count < 2, simplify linear ↵
Jean-Philippe Bruyère
2021-12-19
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gradient shader
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false positive validation for std430 ?
Jean-Philippe Bruyère
2021-12-16
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use std430 for gradient buffer
Jean-Philippe Bruyère
2021-12-16
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2 radii radial gradient
Jean-Philippe Bruyère
2021-12-16
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srgb presenter and swapchain
Jean-Philippe Bruyère
2021-12-16
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test radial gradient
Jean-Philippe Bruyère
2021-12-15
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doc wip
Jean-Philippe Bruyère
2020-09-01
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dllexport on win shared build
Jean-Philippe Bruyère
2020-08-31
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debug: update shader from no-lcd option
Jean-Philippe Bruyère
2020-08-25
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check VK_EXT_debug_utils extension is loaded in debug mode, cancel device ↵
Jean-Philippe Bruyère
2020-08-22
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creation if not
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update vkh with debug presentMode enum comparison
v0.1-alpha
Jean-Philippe Bruyère
2020-08-13
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restore text uv in default vertices for text
Jean-Philippe Bruyère
2020-07-22
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source, gradient, clipping ok
Jean-Philippe Bruyère
2020-07-22
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paint
Jean-Philippe Bruyère
2020-07-22
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vkvg_clear use renderpass clear when command not already started, use it in ↵
Jean-Philippe Bruyère
2020-07-15
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samples
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debug stroke closed path anticlockwise with join != mitter
Jean-Philippe Bruyère
2020-01-14
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curve tracking in pathes to avoid extra operation for bevel and rounded line ↵
Jean-Philippe Bruyère
2019-09-03
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join
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gen full screen quad in vertex shader to solve scaling issues of quad ↵
Jean-Philippe Bruyère
2019-05-02
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vertices in vbo
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freetype LCD filtering
Jean-Philippe Bruyère
2019-04-06
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deffered resolve funcs, comments, some warnings resolves
Jean-Philippe Bruyère
2019-02-28
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empty texture to prevent unbound descriptor validation error, use _LIBS ↵
Jean-Philippe Bruyère
2019-01-06
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sufixes in CMake
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premult alpha, comments, frame msr in test
Jean-Philippe Bruyère
2018-10-03
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various small fixed in layout transitions, explicit old layout, see vkh ↵
Jean-Philippe Bruyère
2018-06-06
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commit for details
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operator funcs, no implementation yet, VKSDK env var handling in cmake, debug
Jean-Philippe Bruyère
2018-04-28
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CurPointExists boolean in ctx, lineto and arc debug, import cairo exemple to ↵
Jean-Philippe Bruyère
2018-04-20
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test paths
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matrix transformations, grabbed from cairo
Jean-Philippe Bruyère
2018-04-18
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add matrix to push consts, strange padding required?? in glsl
Jean-Philippe Bruyère
2018-04-18
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basic linear gradient
Jean-Philippe Bruyère
2018-04-18
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devel
Jean-Philippe Bruyère
2018-04-17
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allow building and installing without glslc, xxd or glfw
Jean-Philippe Bruyère
2018-04-14
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autogen shaders.h
Jean-Philippe Bruyère
2017-12-28
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spir-v codes in shaders.h, should be automated with cmake, small fixes
Jean-Philippe Bruyère
2017-12-28