#include "VkvgTest.hpp" static float dash_offset = 0; TEST(dashes0) { dash_offset += 0.2f; VkvgContext ctx = vkvg_create(test->surf); vkvg_clear(ctx); vkvg_set_source_rgb(ctx, 1, 1, 1); vkvg_paint(ctx); // const float dashes[] = {160.0f, 80}; // float dashes[] = {7.0f, 3}; float dashes[] = {100, 20, 20, 20}; vkvg_set_line_cap(ctx, VKVG_LINE_CAP_ROUND); vkvg_set_line_join(ctx, VKVG_LINE_JOIN_ROUND); vkvg_set_dash(ctx, dashes, 4, dash_offset); vkvg_set_line_width(ctx, 4); vkvg_set_source_rgb(ctx, 0, 0, 1); vkvg_move_to(ctx, 50, 50); vkvg_rel_line_to(ctx, 500, 0); vkvg_rel_line_to(ctx, 0, 200); vkvg_rel_line_to(ctx, 200, 0); vkvg_rel_line_to(ctx, 0, 500); vkvg_rel_line_to(ctx, -700, 0); vkvg_close_path(ctx); vkvg_stroke(ctx); dashes[0] = 0; dashes[1] = 20; vkvg_set_dash(ctx, dashes, 2, dash_offset); vkvg_set_source_rgb(ctx, 0, 1, 0); vkvg_move_to(ctx, 100, 100); vkvg_rel_line_to(ctx, 400, 0); vkvg_rel_line_to(ctx, 0, 200); vkvg_rel_line_to(ctx, 200, 0); vkvg_rel_line_to(ctx, 0, 400); vkvg_rel_line_to(ctx, -600, 0); vkvg_close_path(ctx); vkvg_stroke(ctx); dashes[0] = 80; dashes[1] = 20; vkvg_set_line_width(ctx, 10); vkvg_set_source_rgb(ctx, 1, 0, 0); vkvg_set_dash(ctx, dashes, 2, dash_offset); vkvg_rectangle(ctx, 200, 300, 200, 200); /*vkvg_move_to(ctx, 200,300); vkvg_rel_line_to(ctx,200,0);*/ vkvg_stroke(ctx); vkvg_destroy(ctx); } TEST(dashes_long_curve) { float w = (float)test->app->width; float h = (float)test->app->height; VkvgContext ctx = vkvg_create(test->surf); randomize_color(ctx); float x1 = w * rand() / RAND_MAX; float y1 = h * rand() / RAND_MAX; vkvg_move_to(ctx, x1, y1); for (uint32_t i = 0; i < test->app->testSize; i++) test->draw_random_curve(ctx); vkvg_stroke(ctx); vkvg_destroy(ctx); } TEST(dashes_long_path) { float w = (float)test->app->width; float h = (float)test->app->height; VkvgContext ctx = vkvg_create(test->surf); randomize_color(ctx); float x1 = w * rndf(); float y1 = h * rndf(); vkvg_move_to(ctx, x1, y1); for (uint32_t i = 0; i < test->app->testSize; i++) { x1 = w * rndf(); y1 = h * rndf(); vkvg_line_to(ctx, x1, y1); } vkvg_stroke(ctx); vkvg_destroy(ctx); }