#include "vkvg_surface_internal.h" #include "vkvg_context_internal.h" #include "vkvg_device_internal.h" #include "vkvg_pattern.h" VkvgPattern _init_pattern (VkvgDevice dev){ VkvgPattern pat = (vkvg_pattern_t*)calloc(1, sizeof(vkvg_pattern_t)); pat->dev = dev; return pat; } VkvgPattern vkvg_pattern_create(VkvgDevice dev){ VkvgPattern pat = _init_pattern (dev); pat->type = VKVG_PATTERN_TYPE_SOLID; pat->data = (vkvg_color_t*)calloc(1,sizeof(vkvg_color_t)); return pat; } VkvgPattern vkvg_pattern_create_for_surface (VkvgSurface surf){ VkvgPattern pat = _init_pattern (surf->dev); pat->data = surf; return pat; } VkvgPattern vkvg_pattern_create_linear (VkvgDevice dev, float x0, float y0, float x1, float y1){ VkvgPattern pat = _init_pattern (dev); vkvg_gradient_t* grad = (vkvg_gradient_t*)calloc(1,sizeof(vkvg_gradient_t)); vec2 cp0 = {x0, y0}, cp1 = {x1, y1}; grad->cp[0] = cp0; grad->cp[1] = cp1; pat->data = grad; return pat; } VkvgPattern vkvg_pattern_create_radial (VkvgDevice dev, float cx0, float cy0, float radius0, float cx1, float cy1, float radius1){ VkvgPattern pat = _init_pattern (dev); vkvg_gradient_t* grad = (vkvg_gradient_t*)calloc(1,sizeof(vkvg_gradient_t)); vec2 cp0 = {cx0, cy0}, cp1 = {cx1, cy1}, rads = {radius0, radius1}; grad->cp[0] = cp0; grad->cp[1] = cp1; grad->cp[2] = rads; pat->data = grad; return pat; } void vkvg_patter_add_color_stop (VkvgPattern pat, float offset, float r, float g, float b, float a) { if (pat->type == VKVG_PATTERN_TYPE_SURFACE || pat->type == VKVG_PATTERN_TYPE_SOLID){ return; } vkvg_gradient_t* grad = (vkvg_gradient_t*)pat->data; vkvg_color_t c = {r,g,b,a}; grad->colors[grad->count] = c; grad->stops[grad->count] = offset; } void vkvg_pattern_set_extend (VkvgPattern pat, vkvg_extend_t extend){ pat->extend = extend; } void vkvg_set_source (VkvgContext ctx, VkvgPattern pat){ } void vkvg_pattern_destroy(VkvgPattern pat) { if (pat->type != VKVG_PATTERN_TYPE_SURFACE) free (pat->data); free(pat); }