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authorJean-Philippe Bruyère <jp_bruyere@hotmail.com>2022-07-17 20:26:28 +0200
committerJean-Philippe Bruyère <jp_bruyere@hotmail.com>2022-07-17 20:26:28 +0200
commit9d786ab096ed36ea384e03ee5cea498790e31eec (patch)
treeadee54b5b90a35238d5794e9ffd3ebcf65798a06 /Samples/AnimTest/Animation/FloatAnimation.cs
parent57daad000aa31c7bcfa1f76b90d40da5a21da041 (diff)
wip
Diffstat (limited to 'Samples/AnimTest/Animation/FloatAnimation.cs')
-rw-r--r--Samples/AnimTest/Animation/FloatAnimation.cs83
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diff --git a/Samples/AnimTest/Animation/FloatAnimation.cs b/Samples/AnimTest/Animation/FloatAnimation.cs
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+++ b/Samples/AnimTest/Animation/FloatAnimation.cs
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+// Copyright (c) 2015-2021 Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
+//
+// This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
+
+using System;
+
+namespace vke
+{
+ public class FloatAnimation : Animation
+ {
+
+ public float TargetValue;
+ float initialValue;
+ public float Step;
+ public bool Cycle;
+
+ #region CTOR
+ public FloatAnimation(Object instance, string _propertyName, float Target, float step = 0.2f)
+ : base(instance, _propertyName)
+ {
+
+ TargetValue = Target;
+
+ float value = getValue();
+ initialValue = value;
+
+ Step = step;
+
+ if (value < TargetValue)
+ {
+ if (Step < 0)
+ Step = -Step;
+ }
+ else if (Step > 0)
+ Step = -Step;
+ }
+ #endregion
+
+ public override void Process()
+ {
+ float value = getValue();
+
+ //Debug.WriteLine ("Anim: {0} <= {1}", value, this.ToString ());
+
+ if (Step > 0f)
+ {
+ value += Step;
+ setValue(value);
+ //Debug.WriteLine(value);
+ if (TargetValue > value)
+ return;
+ }
+ else
+ {
+ value += Step;
+ setValue(value);
+
+ if (TargetValue < value)
+ return;
+ }
+
+ if (Cycle) {
+ Step = -Step;
+ TargetValue = initialValue;
+ Cycle = false;
+ return;
+ }
+
+ setValue(TargetValue);
+ lock(AnimationList)
+ AnimationList.Remove(this);
+
+ RaiseAnimationFinishedEvent ();
+ }
+
+ public override string ToString ()
+ {
+ return string.Format ("{0}:->{1}:{2}",base.ToString(),TargetValue,Step);
+ }
+ }
+
+}
+