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authorjpbruyere <jp.bruyere@hotmail.com>2016-03-05 20:41:26 +0100
committerjpbruyere <jp.bruyere@hotmail.com>2016-03-05 20:41:26 +0100
commit63e3afd99db6ec60e28c12c49c8d0ae9b5d7bd7b (patch)
tree8fe8d583cc08b795304d8e918f04611747c8885e /src/GraphicObjects/Grid.cs
parent3d9e22120b40a0a4eb470bc6ceb3de8879f74c8d (diff)
remove double buffered LayoutingQueue,use dirtyBmp for gl rendering
Diffstat (limited to 'src/GraphicObjects/Grid.cs')
-rw-r--r--src/GraphicObjects/Grid.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/GraphicObjects/Grid.cs b/src/GraphicObjects/Grid.cs
index e13690a7..a16deb8c 100644
--- a/src/GraphicObjects/Grid.cs
+++ b/src/GraphicObjects/Grid.cs
@@ -128,14 +128,14 @@ namespace Crow
public override bool UpdateLayout (LayoutingType layoutType)
{
- QueuedLayoutings &= (~layoutType);
+ RegisteredLayoutings &= (~layoutType);
if (layoutType == LayoutingType.ArrangeChildren) {
ComputeChildrenPositions ();
//if no layouting remains in queue for item, registre for redraw
- if (QueuedLayoutings == LayoutingType.None && bmp==null)
+ if (RegisteredLayoutings == LayoutingType.None && bmp==null)
this.AddToRedrawList ();
return true;