diff options
| author | jpbruyere <jp.bruyere@hotmail.com> | 2015-03-16 13:36:36 +0100 |
|---|---|---|
| committer | jpbruyere <jp.bruyere@hotmail.com> | 2015-03-16 13:36:36 +0100 |
| commit | 4338402e29d2c448c24f4efe6a788adb84f81785 (patch) | |
| tree | b22d52562f0dadf4532556cbbd93d8567d50ee23 /src/OpenGL/VertexArrayObject.cs | |
| parent | 871f7388f22f642f913ea955662840ce8da2f7ce (diff) | |
OpenGL indirect drawing for ui quad
(shader and vao)
Diffstat (limited to 'src/OpenGL/VertexArrayObject.cs')
| -rw-r--r-- | src/OpenGL/VertexArrayObject.cs | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/src/OpenGL/VertexArrayObject.cs b/src/OpenGL/VertexArrayObject.cs new file mode 100644 index 00000000..9b75af29 --- /dev/null +++ b/src/OpenGL/VertexArrayObject.cs @@ -0,0 +1,94 @@ +using System; +using OpenTK; +using OpenTK.Graphics.OpenGL; + +namespace go +{ + public class VertexArrayObject : IDisposable + { + public int vaoHandle, + positionVboHandle, + texVboHandle, + eboHandle; + + Vector2[] positionVboData; + public int[] indicesVboData; + Vector2[] texVboData; + + public VertexArrayObject (Vector2[] _positions, Vector2[] _texCoord, int[] _indices) + { + positionVboData = _positions; + texVboData = _texCoord; + indicesVboData = _indices; + + CreateVBOs (); + CreateVAOs (); + } + + void deleteVAOs() + { + GL.DeleteBuffer (positionVboHandle); + GL.DeleteBuffer (texVboHandle); + GL.DeleteBuffer (eboHandle); + GL.DeleteVertexArray (vaoHandle); + } + + void CreateVBOs() + { + positionVboHandle = GL.GenBuffer(); + GL.BindBuffer(BufferTarget.ArrayBuffer, positionVboHandle); + GL.BufferData<Vector2>(BufferTarget.ArrayBuffer, + new IntPtr(positionVboData.Length * Vector2.SizeInBytes), + positionVboData, BufferUsageHint.StaticDraw); + + texVboHandle = GL.GenBuffer(); + GL.BindBuffer(BufferTarget.ArrayBuffer, texVboHandle); + GL.BufferData<Vector2>(BufferTarget.ArrayBuffer, + new IntPtr(texVboData.Length * Vector2.SizeInBytes), + texVboData, BufferUsageHint.StaticDraw); + // + eboHandle = GL.GenBuffer(); + GL.BindBuffer(BufferTarget.ElementArrayBuffer, eboHandle); + GL.BufferData(BufferTarget.ElementArrayBuffer, + new IntPtr(sizeof(uint) * indicesVboData.Length), + indicesVboData, BufferUsageHint.StaticDraw); + + GL.BindBuffer(BufferTarget.ArrayBuffer, 0); + GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0); + } + + void CreateVAOs() + { + vaoHandle = GL.GenVertexArray(); + GL.BindVertexArray(vaoHandle); + + GL.EnableVertexAttribArray(0); + GL.BindBuffer(BufferTarget.ArrayBuffer, positionVboHandle); + GL.VertexAttribPointer(0, 2, VertexAttribPointerType.Float, true, Vector2.SizeInBytes, 0); + + GL.EnableVertexAttribArray(1); + GL.BindBuffer(BufferTarget.ArrayBuffer, texVboHandle); + GL.VertexAttribPointer(1, 2, VertexAttribPointerType.Float, true, Vector2.SizeInBytes, 0); + + GL.BindBuffer(BufferTarget.ElementArrayBuffer, eboHandle); + + GL.BindVertexArray(0); + } + + public void Render(PrimitiveType _primitiveType){ + GL.BindVertexArray(vaoHandle); + GL.DrawElements(_primitiveType, indicesVboData.Length, + DrawElementsType.UnsignedInt, IntPtr.Zero); + GL.BindVertexArray (0); + } + + + #region IDisposable implementation + public void Dispose () + { + deleteVAOs (); + } + #endregion + } +} + |