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+#region License
+//
+// XI2Input.cs
+//
+// Author:
+// thefiddler <stapostol@gmail.com>
+//
+// Copyright (c) 2006-2014
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+#endregion
+
+using System;
+using System.Diagnostics;
+using OpenTK.Input;
+
+namespace X11Sharp
+{
+ class XI2Input : IInputDriver2
+ {
+ readonly XI2MouseKeyboard mouse_keyboard = new XI2MouseKeyboard();
+ readonly Linux.LinuxJoystick joystick = new Linux.LinuxJoystick();
+ readonly IGamePadDriver gamepad = new MappedGamePadDriver();
+
+ internal XI2Input()
+ {
+ Debug.WriteLine("Using XI2 input driver.");
+ }
+
+ #region IInputDriver2 Members
+
+ public IMouseDriver2 MouseDriver
+ {
+ get
+ {
+ return mouse_keyboard;
+ }
+ }
+
+ public IKeyboardDriver2 KeyboardDriver
+ {
+ get
+ {
+ return mouse_keyboard;
+ }
+ }
+
+ public IGamePadDriver GamePadDriver
+ {
+ get
+ {
+ return gamepad;
+ }
+ }
+
+ public IJoystickDriver2 JoystickDriver
+ {
+ get
+ {
+ return joystick;
+ }
+ }
+
+ #endregion
+
+ #region IDisposable Members
+
+ public void Dispose()
+ {
+ mouse_keyboard.Dispose();
+ joystick.Dispose();
+ }
+
+ #endregion
+
+ }
+}
+