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path: root/src/OpenTKGameWindow.cs
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* free Crow base from OpenTKjpbruyere2016-03-01
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* update MouseState buttonsjpbruyere2016-03-01
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* base changed done, need mouse state to be updatedjpbruyere2016-03-01
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* Merge branch 'DefTemplateSizing0'jpbruyere2016-02-17
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| * add FindByName in HostContainerjpbruyere2016-02-16
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| * ensure dirtyRects are added if dirtyState not cleared between updatesjpbruyere2016-02-15
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| * code cleanjpbruyere2016-02-15
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| * only upload to texture DirtyRectjpbruyere2016-02-15
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| * Add ArrangeChildren boolean to ILayoutablejpbruyere2016-02-15
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| * testing tabview, ChildLayoutConstraintsjpbruyere2016-02-14
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| * clean using, TreeView and TabView empty c# file creationjpbruyere2016-02-13
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| * clipping test in top containerjpbruyere2016-02-13
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* | add clipping test in top containerjpbruyere2016-02-13
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* MouseCursor property in GOLIBHost; IsActive Prop in GraphicObjectjpbruyere2016-02-13
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* Merge branch 'ScrollingWithNewClipping' into NewClippingjpbruyere2016-02-12
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* clipping basics ok for Group and PrivateContainer, problems with Templatesjpbruyere2016-02-12
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* testing clipping rect registration, clear and clip, not workingjpbruyere2016-02-12
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* separate RecreateCache and UpdateCachejpbruyere2016-02-12
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* temp save to make test in masterjpbruyere2016-02-12
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* IsQueuedForRedraw boolean in each GO, to prevent searching in object listjpbruyere2016-02-11
| | | | Move lastPaintedSlot update to Paint instead of UpdateGraphic which is not called if GO isn't cached
* LogicalParent use in all bindings; Resolved boolean in Binding class to ↵jpbruyere2016-02-09
| | | | | | avoid multiple event registration; resoved all tree in templated control, to allow complex bindings outside template content
* prevent use of _hoverWidget, prefered propertyjpbruyere2016-02-08
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* MaxLayoutingTries; CachingEnabled in GraphicObject + MaxCacheSizejpbruyere2016-02-08
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* ensure Groups use Children property (overridable) instead of children fieldjpbruyere2016-02-08
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* simpler layouting queue testjpbruyere2016-02-06
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* use LayoutingType Enum everywhere instead of casting to (int)jpbruyere2016-02-06
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* 2 step, 1=> Simple Register, 2=> Enqueue with priority checkingjpbruyere2016-02-06
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* register LinkedListNode, prevent uneeded cyclic refjpbruyere2016-02-04
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* LayoutingQueue as LinkedList<T>, perf improvments not fantastishjpbruyere2016-02-04
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* MEASURE_TIME debug varjpbruyere2016-02-04
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* remove threading for ListBox, not functionnaljpbruyere2016-02-04
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* remove Lock for LayoutingQueue: no used for nowjpbruyere2016-02-04
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* new layouting queue with double linked list, buggyjpbruyere2016-02-04
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* Fix CRLFjpbruyere2016-02-02
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* IFill implementationjpbruyere2016-02-02
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* debugjpbruyere2016-02-02
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* debug and improvmentsjpbruyere2016-02-01
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* Rename GOLib to Crowjpbruyere2016-01-27
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* Group layouting debug (x positionning of children sized with fit)jpbruyere2015-12-23
| | | | | | Prevent multiple loading of template and default values while creating XmlSerializer(type) Removed DynamicClass functions, not used for now. Divers debug
* putOnTop as IGOLibInterface, popper putontopjp2015-10-31
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* update shader base class and textured shader to reflect GGL classjpbruyere2015-10-29
| | | | changes
* file dialogjpbruyere2015-10-21
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* Debugjpbruyere2015-10-19
| | | | | | | | | | * Spinner.cs: updated with binding system * OpenTKGameWindow.cs: ensure focused, active and hover widget were not removed from the graphic tree, fire MouseButtonUp special event only if threre's no actived widget * testSpinner.goml: updated to test focus
* debug threaded listboxjpbruyere2015-10-14
| | | | debug new binding system
* threaded combo, Monodevelop addin improvejpbruyere2015-10-05
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* * BmpPicture.cs:jpbruyere2015-09-21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | allow unscalled picture * GraphicObject.cs: background image path, problems with repaint of background * Group.cs: background image * HorizontalStack.cs: clean code * Label.cs: debug * TemplatedContainer.cs: fix dataSource==null to clear binding successfully * Window.cs: resizable or not * OpenTKGameWindow.cs: RenderCustomTextureOnUIQuad (usefull for cached content) * Picture.cs: Scale boolean * ListBox.cs: remove debug loading time
* typo and debugjpbruyere2015-09-16
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* Check top Objects first if current hover widget not descendant ofjpbruyere2015-09-15
| | | | topmost GraphicObject in topContainer.GraphicObjects
* Clear Bindings when GraphicObject is destroyedjpbruyere2015-09-14
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* simplify Loading, removed unnecessary overloadsjpbruyere2015-09-09
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