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// Copyright (c) 2018-2021 Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
//
// This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
using System;
using System.IO;
namespace Drawing2D
{
public interface IBackend: IDisposable
{
ISurface CreateSurface (int width, int height);
ISurface CreateSurface (byte[] data, int width, int height);
//ISurface CreateMainSurface (IntPtr glfwWinHandle, int width, int height);
ISurface MainSurface { get; }
IRegion CreateRegion ();
IContext CreateContext (ISurface surf);
//IPattern CreatePattern (PatternType patternType);
IGradient CreateGradient (GradientType gradientType, Rectangle bounds);
byte[] LoadBitmap (Stream stream, out Size dimensions);
ISvgHandle LoadSvg (Stream stream);
ISvgHandle LoadSvg (string svgFragment);
IContext PrepareUIFrame (IContext existingContext, IRegion clipping);
void FlushUIFrame (IContext ctx);
void ResizeMainSurface (int width, int height);
/*IRegion CreateRegion ();
ISurface CreateSurface (int width, int height);
ISurface CreateSurface (byte[] data, int width, int height);
ISurface CreateSurface (IntPtr glfwWinHandle, int width, int height);
IContext CreateContext (ISurface surf);
//IPattern CreatePattern (PatternType patternType);
IGradient CreateGradient (GradientType gradientType, Rectangle bounds);
byte[] LoadBitmap (Stream stream, out Size dimensions);
ISvgHandle LoadSvg (Stream stream);
ISvgHandle LoadSvg (string svgFragment);*/
}
}
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