blob: a3126e3e0ea3d298fdcba59ae370cad327dec0f3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
// Copyright (c) 2015-2021 Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
//
// This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
using System;
using System.Numerics;
namespace vke
{
public class BezierPath : Path
{
public Vector3 ControlPointStart;
public Vector3 ControlPointEnd;
public BezierPath (Vector3 startPos, Vector3 controlPointStart,
Vector3 controlPointEnd, Vector3 endPos)
:base(startPos, endPos)
{
ControlPointStart = controlPointStart;
ControlPointEnd = controlPointEnd;
}
public BezierPath (Vector3 startPos, Vector3 endPos, Vector3 vUp)
:base(startPos, endPos)
{
ControlPointStart = startPos + vUp;
ControlPointEnd = endPos + vUp;
}
public override Vector3 GetStep (float pos)
{
return Path.CalculateBezierPoint (pos, Start, ControlPointStart, ControlPointEnd, End);
}
}
}
|