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// Copyright (c) 2015-2021 Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
//
// This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
using System;
namespace vke
{
public class FloatAnimation : Animation
{
public float TargetValue;
float initialValue;
public float Step;
public bool Cycle;
#region CTOR
public FloatAnimation(Object instance, string _propertyName, float Target, float step = 0.2f)
: base(instance, _propertyName)
{
TargetValue = Target;
float value = getValue();
initialValue = value;
Step = step;
if (value < TargetValue)
{
if (Step < 0)
Step = -Step;
}
else if (Step > 0)
Step = -Step;
}
#endregion
public override void Process()
{
float value = getValue();
//Debug.WriteLine ("Anim: {0} <= {1}", value, this.ToString ());
if (Step > 0f)
{
value += Step;
setValue(value);
//Debug.WriteLine(value);
if (TargetValue > value)
return;
}
else
{
value += Step;
setValue(value);
if (TargetValue < value)
return;
}
if (Cycle) {
Step = -Step;
TargetValue = initialValue;
Cycle = false;
return;
}
setValue(TargetValue);
lock(AnimationList)
AnimationList.Remove(this);
RaiseAnimationFinishedEvent ();
}
public override string ToString ()
{
return string.Format ("{0}:->{1}:{2}",base.ToString(),TargetValue,Step);
}
}
}
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