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// Copyright (c) 2015-2021 Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
//
// This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
using System;
namespace vke
{
public class FloatAnimation2 : Animation
{
public float TargetValue;
protected float initialValue;
int stepCount, currentStep;
#region CTOR
public FloatAnimation2(Object instance, string _propertyName, float Target, int _stepCount = 20)
: base(instance, _propertyName)
{
TargetValue = Target;
float value = getValue();
initialValue = value;
stepCount = _stepCount;
}
#endregion
bool smooth = true;
float smoothedStep (float step) => (-MathF.Cos (step * MathF.PI) + 1)/2.0f;
public override void Process()
{
currentStep++;
float t = (float)currentStep / (float)stepCount;
if (smooth)
t = smoothedStep (t);
setValue (initialValue + t * (TargetValue - initialValue));
if (currentStep < stepCount)
return;
setValue(TargetValue);
AnimationList.Remove(this);
RaiseAnimationFinishedEvent ();
}
public override string ToString ()
{
return string.Format ("{0}:->{1}:{2}",base.ToString(),TargetValue,stepCount);
}
}
}
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