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// Copyright (c) 2019-2021 Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
//
// This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
using System;
namespace vke {
public static class MathHelper {
public const float Pi = (float)Math.PI;
public const float TwoPi = (float)Math.PI * 2;
public static float NormalizeAngle (float a) {
float tmp = a % MathHelper.TwoPi;
if (tmp < 0)
tmp += MathHelper.TwoPi;
return tmp;
}
}
}
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