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//
// OpenTKGameWindow.cs
//
// Author:
// Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
//
// Copyright (c) 2016 jp
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Threading;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using System.Collections.Generic;
namespace Crow
{
public class OpenTKGameWindow : GameWindow, IValueChange
{
#region IValueChange implementation
public event EventHandler<ValueChangeEventArgs> ValueChanged;
public virtual void NotifyValueChanged(string MemberName, object _value)
{
if (ValueChanged != null)
ValueChanged.Invoke(this, new ValueChangeEventArgs(MemberName, _value));
}
#endregion
public Interface CrowInterface;
#region FPS
int frameCpt = 0;
int _fps = 0;
public int fps {
get { return _fps; }
set {
if (_fps == value)
return;
_fps = value;
if (_fps > fpsMax) {
fpsMax = _fps;
ValueChanged.Raise(this, new ValueChangeEventArgs ("fpsMax", fpsMax));
} else if (_fps < fpsMin) {
fpsMin = _fps;
ValueChanged.Raise(this, new ValueChangeEventArgs ("fpsMin", fpsMin));
}
if (frameCpt % 3 == 0)
ValueChanged.Raise(this, new ValueChangeEventArgs ("fps", _fps));
#if MEASURE_TIME
foreach (PerformanceMeasure m in PerfMeasures)
m.NotifyChanges();
#endif
}
}
public int fpsMin = int.MaxValue;
public int fpsMax = 0;
void resetFps ()
{
fpsMin = int.MaxValue;
fpsMax = 0;
_fps = 0;
}
public string update = "";
public string drawing = "";
public string layouting = "";
public string clipping = "";
#if MEASURE_TIME
public PerformanceMeasure glDrawMeasure = new PerformanceMeasure("OpenGL Draw", 10);
#endif
#endregion
#region ctor
public OpenTKGameWindow(int _width = 800, int _height = 600, string _title="Crow",
int colors = 32, int depth = 24, int stencil = 0, int samples = 1,
int major=3, int minor=3)
: this(_width, _height, new OpenTK.Graphics.GraphicsMode(colors, depth, stencil, samples),
_title,GameWindowFlags.Default,DisplayDevice.Default,
major,minor,OpenTK.Graphics.GraphicsContextFlags.Default)
{
}
public OpenTKGameWindow (int width, int height, OpenTK.Graphics.GraphicsMode mode, string title, GameWindowFlags options, DisplayDevice device, int major, int minor, OpenTK.Graphics.GraphicsContextFlags flags)
: base(width,height,mode,title,options,device,major,minor,flags)
{
CrowInterface = new Interface ();
#if MEASURE_TIME
PerfMeasures = new List<PerformanceMeasure> (
new PerformanceMeasure[] {
this.CrowInterface.updateMeasure,
this.CrowInterface.layoutingMeasure,
this.CrowInterface.clippingMeasure,
this.CrowInterface.drawingMeasure,
this.glDrawMeasure
}
);
#endif
Thread t = new Thread (interfaceThread);
t.IsBackground = true;
t.Start ();
}
#endregion
#if MEASURE_TIME
public List<PerformanceMeasure> PerfMeasures;
#endif
void interfaceThread()
{
CrowInterface.Quit += Quit;
CrowInterface.MouseCursorChanged += CrowInterface_MouseCursorChanged;
while (CrowInterface.ClientRectangle.Size.Width == 0)
Thread.Sleep (5);
while (true) {
CrowInterface.Update ();
//Thread.Sleep (1);
}
}
public void Quit (object sender, EventArgs e)
{
this.Exit ();
}
void CrowInterface_MouseCursorChanged (object sender, MouseCursorChangedEventArgs e)
{
this.Cursor = new MouseCursor(
(int)e.NewCursor.Xhot,
(int)e.NewCursor.Yhot,
(int)e.NewCursor.Width,
(int)e.NewCursor.Height,
e.NewCursor.data);
}
#region Events
//those events are raised only if mouse isn't in a graphic object
public event EventHandler<OpenTK.Input.MouseWheelEventArgs> MouseWheelChanged;
public event EventHandler<OpenTK.Input.MouseButtonEventArgs> MouseButtonUp;
public event EventHandler<OpenTK.Input.MouseButtonEventArgs> MouseButtonDown;
public event EventHandler<OpenTK.Input.MouseButtonEventArgs> MouseClick;
public event EventHandler<OpenTK.Input.MouseMoveEventArgs> MouseMove;
public event EventHandler<OpenTK.Input.KeyboardKeyEventArgs> KeyboardKeyDown;
public event EventHandler<OpenTK.Input.KeyboardKeyEventArgs> KeyboardKeyUp;
#endregion
#region graphic context
public int texID, pboIdx, pboNextIdx;
int[] pboHandles = new int[2];
int pboSize;
Rectangle pboRect;
bool pboReady = true;
public Shader shader;
public vaoMesh quad;
public Matrix4 projection;
void createContext()
{
if (GL.IsBuffer (pboHandles[0]))
GL.DeleteBuffers (2, pboHandles);
GL.GenBuffers (2, pboHandles);
pboRect = ClientRectangle;
pboSize= 4 * ClientRectangle.Width * ClientRectangle.Height;
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, pboHandles[0]);
GL.BufferData(BufferTarget.PixelUnpackBuffer, pboSize, IntPtr.Zero, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, pboHandles[1]);
GL.BufferData(BufferTarget.PixelUnpackBuffer, pboSize, IntPtr.Zero, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
#region Create texture
if (GL.IsTexture(texID))
GL.DeleteTexture (texID);
GL.GenTextures(1, out texID);
GL.ActiveTexture (TextureUnit.Texture0);
GL.BindTexture(TextureTarget.Texture2D, texID);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba,
ClientRectangle.Width, ClientRectangle.Height, 0,
OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, CrowInterface.bmp);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
GL.BindTexture(TextureTarget.Texture2D, 0);
#endregion
}
void OpenGLDraw()
{
#if MEASURE_TIME
glDrawMeasure.StartCycle();
#endif
bool blend, depthTest;
GL.GetBoolean (GetPName.Blend, out blend);
GL.GetBoolean (GetPName.DepthTest, out depthTest);
GL.Enable (EnableCap.Blend);
GL.Disable (EnableCap.DepthTest);
shader.Enable ();
shader.SetMVP (projection);
GL.ActiveTexture (TextureUnit.Texture0);
GL.BindTexture (TextureTarget.Texture2D, texID);
if (pboReady) {
pboIdx = (pboIdx + 1) % 2;
pboNextIdx = (pboIdx + 1) % 2;
// bind the texture and PBO (texture is already binded
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, pboHandles[pboIdx]);
// copy pixels from PBO to texture object
// Use offset instead of pointer.
GL.TexSubImage2D (TextureTarget.Texture2D, 0,
pboRect.Left, pboRect.Top,
pboRect.Width, pboRect.Height,
OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
pboReady = false;
}
if (Monitor.TryEnter(CrowInterface.RenderMutex)) {
if (CrowInterface.IsDirty) {
pboRect = CrowInterface.DirtyRect;
pboReady = true;
pboSize = 4 * CrowInterface.DirtyRect.Width * CrowInterface.DirtyRect.Height;
// bind PBO to update texture source
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, pboHandles[pboNextIdx]);
// Note that glMapBufferARB() causes sync issue.
// If GPU is working with this buffer, glMapBufferARB() will wait(stall)
// until GPU to finish its job. To avoid waiting (idle), you can call
// first glBufferDataARB() with NULL pointer before glMapBufferARB().
// If you do that, the previous data in PBO will be discarded and
// glMapBufferARB() returns a new allocated pointer immediately
// even if GPU is still working with the previous data.
GL.BufferData(BufferTarget.PixelUnpackBuffer, pboSize,IntPtr.Zero, BufferUsageHint.StreamDraw);
// map the buffer object into client's memory
IntPtr ptr = GL.MapBuffer(BufferTarget.PixelUnpackBuffer,BufferAccess.WriteOnly);
if(ptr!=IntPtr.Zero)
{
// update data directly on the mapped buffer
System.Runtime.InteropServices.Marshal.Copy(CrowInterface.dirtyBmp,0,ptr,pboSize);
GL.UnmapBuffer(BufferTarget.PixelUnpackBuffer); // release the mapped buffer
}
// it is good idea to release PBOs with ID 0 after use.
// Once bound with 0, all pixel operations are back to normal ways.
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
CrowInterface.IsDirty = false;
}
Monitor.Exit (CrowInterface.RenderMutex);
}
quad.Render (BeginMode.TriangleStrip);
GL.BindTexture(TextureTarget.Texture2D, 0);
if (!blend)
GL.Disable (EnableCap.Blend);
if (depthTest)
GL.Enable (EnableCap.DepthTest);
#if MEASURE_TIME
glDrawMeasure.StopCycle();
#endif
}
#endregion
/// <summary>
/// Override this method for your OpenGL rendering calls
/// </summary>
public virtual void OnRender(FrameEventArgs e)
{
}
/// <summary>
/// Override this method to customize clear method between frames
/// </summary>
public virtual void GLClear()
{
GL.Clear (ClearBufferMask.ColorBufferBit|ClearBufferMask.DepthBufferBit);
}
#region Game win overrides
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
this.KeyPress += new EventHandler<OpenTK.KeyPressEventArgs>(OpenTKGameWindow_KeyPress);
Keyboard.KeyDown += new EventHandler<OpenTK.Input.KeyboardKeyEventArgs>(Keyboard_KeyDown);
Keyboard.KeyUp += new EventHandler<OpenTK.Input.KeyboardKeyEventArgs>(Keyboard_KeyUp);
Mouse.WheelChanged += new EventHandler<OpenTK.Input.MouseWheelEventArgs>(Mouse_WheelChanged);
Mouse.ButtonDown += new EventHandler<OpenTK.Input.MouseButtonEventArgs>(Mouse_ButtonDown);
Mouse.ButtonUp += new EventHandler<OpenTK.Input.MouseButtonEventArgs>(Mouse_ButtonUp);
Mouse.Move += new EventHandler<OpenTK.Input.MouseMoveEventArgs>(Mouse_Move);
GL.ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Console.WriteLine("\n\n*************************************");
Console.WriteLine("GL version: " + GL.GetString (StringName.Version));
Console.WriteLine("GL vendor: " + GL.GetString (StringName.Vendor));
Console.WriteLine("GLSL version: " + GL.GetString (StringName.ShadingLanguageVersion));
Console.WriteLine("*************************************\n");
projection = OpenTK.Matrix4.CreateOrthographicOffCenter (-0.5f, 0.5f, -0.5f, 0.5f, 1, -1);
shader = new Shader ();
quad = new Crow.vaoMesh (0, 0, 0, 1, 1, 1, -1);
}
protected override void OnUpdateFrame(FrameEventArgs e)
{
base.OnUpdateFrame(e);
fps = (int)RenderFrequency;
if (frameCpt > 500) {
resetFps ();
frameCpt = 0;
// #if DEBUG
// GC.Collect();
// GC.WaitForPendingFinalizers();
// NotifyValueChanged("memory", GC.GetTotalMemory (false).ToString());
// #endif
}
frameCpt++;
}
protected override void OnRenderFrame(FrameEventArgs e)
{
GLClear ();
base.OnRenderFrame(e);
OnRender (e);
OpenGLDraw ();
SwapBuffers ();
}
protected override void OnResize(EventArgs e)
{
base.OnResize (e);
CrowInterface.ProcessResize(
new Rectangle(
0,
0,
this.ClientRectangle.Width,
this.ClientRectangle.Height));
createContext ();
GL.Viewport (0, 0, ClientRectangle.Width, ClientRectangle.Height);
}
#endregion
#region Mouse Handling
void update_mouseButtonStates(ref MouseState e, OpenTK.Input.MouseState otk_e){
for (int i = 0; i < MouseState.MaxButtons; i++) {
if (otk_e.IsButtonDown ((OpenTK.Input.MouseButton)i))
e.EnableBit (i);
}
}
void Mouse_Move(object sender, OpenTK.Input.MouseMoveEventArgs otk_e)
{
if (!CrowInterface.ProcessMouseMove (otk_e.X, otk_e.Y))
MouseMove.Raise (sender, otk_e);
}
void Mouse_ButtonUp(object sender, OpenTK.Input.MouseButtonEventArgs otk_e)
{
if (!CrowInterface.ProcessMouseButtonUp ((int)otk_e.Button))
MouseButtonUp.Raise (sender, otk_e);
}
void Mouse_ButtonDown(object sender, OpenTK.Input.MouseButtonEventArgs otk_e)
{
if (!CrowInterface.ProcessMouseButtonDown ((int)otk_e.Button))
MouseButtonDown.Raise (sender, otk_e);
}
void Mouse_WheelChanged(object sender, OpenTK.Input.MouseWheelEventArgs otk_e)
{
if (!CrowInterface.ProcessMouseWheelChanged (otk_e.DeltaPrecise))
MouseWheelChanged.Raise (sender, otk_e);
}
#endregion
#region keyboard Handling
void Keyboard_KeyDown(object sender, OpenTK.Input.KeyboardKeyEventArgs otk_e)
{
if (!CrowInterface.ProcessKeyDown((int)otk_e.Key))
KeyboardKeyDown.Raise (this, otk_e);
}
void Keyboard_KeyUp(object sender, OpenTK.Input.KeyboardKeyEventArgs otk_e)
{
if (!CrowInterface.ProcessKeyUp((int)otk_e.Key))
KeyboardKeyUp.Raise (this, otk_e);
}
void OpenTKGameWindow_KeyPress (object sender, OpenTK.KeyPressEventArgs e)
{
CrowInterface.ProcessKeyPress (e.KeyChar);
}
#endregion
}
}
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