1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
//
// ColorPicker.cs
//
// Author:
// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
//
// Copyright (c) 2016 jp
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Xml.Serialization;
using System.ComponentModel;
namespace Crow
{
public class ColorSelector : GraphicObject
{
public ColorSelector (): base()
{
}
const double div = 255.0;
const double colDiv = 1.0 / div;
protected Point mousePos;
public override void onMouseMove (object sender, MouseMoveEventArgs e)
{
base.onMouseMove (sender, e);
if (CurrentInterface.Mouse.LeftButton == ButtonState.Released)
return;
updateMouseLocalPos (e.Position);
}
public override void onMouseDown (object sender, MouseButtonEventArgs e)
{
base.onMouseDown (sender, e);
if (e.Button == MouseButton.Left)
updateMouseLocalPos (e.Position);
}
protected virtual void updateMouseLocalPos(Point mPos){
Rectangle r = ScreenCoordinates (Slot);
Rectangle cb = ClientRectangle;
mousePos = mPos - r.Position;
mousePos.X = Math.Max(cb.X, mousePos.X);
mousePos.X = Math.Min(cb.Right-1, mousePos.X);
mousePos.Y = Math.Max(cb.Y, mousePos.Y);
mousePos.Y = Math.Min(cb.Bottom-1, mousePos.Y);
}
// virtual protected void updateColorFromPicking(bool redraw = true){
// SelectedColor = new SolidColor(getPixelAt(mousePos.X, mousePos.Y));
//
// updateHSV ();
//
// NotifyValueChanged ("R", R);
// NotifyValueChanged ("G", G);
// NotifyValueChanged ("B", B);
// NotifyValueChanged ("A", A);
//
// if (redraw)
// RegisterForRedraw ();
// }
//
// protected Color getPixelAt(int x, int y){
// if (bmp == null)
// return Color.Transparent;
//
// int ptr = y * Slot.Width * 4 + x * 4;
//
// return new Color(
// (double)bmp[ptr + 2] * colDiv,
// (double)bmp[ptr + 1] * colDiv,
// (double)bmp[ptr] * colDiv,
// (double)bmp[ptr + 3] * colDiv);
// }
}
}
|