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//
// ColorSelector.cs
//
// Author:
// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
//
// Copyright (c) 2013-2017 Jean-Philippe Bruyère
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Xml.Serialization;
using System.ComponentModel;
namespace Crow
{
public class ColorSelector : GraphicObject
{
public ColorSelector (): base()
{
}
const double div = 255.0;
const double colDiv = 1.0 / div;
protected Point mousePos;
public override void onMouseMove (object sender, MouseMoveEventArgs e)
{
base.onMouseMove (sender, e);
if (CurrentInterface.Mouse.LeftButton == ButtonState.Released)
return;
updateMouseLocalPos (e.Position);
}
public override void onMouseDown (object sender, MouseButtonEventArgs e)
{
base.onMouseDown (sender, e);
if (e.Button == MouseButton.Left)
updateMouseLocalPos (e.Position);
}
unsafe protected virtual void updateMouseLocalPos(Point mPos){
Rectangle r = ScreenCoordinates (nativeHnd->Slot);
Rectangle cb = ClientRectangle;
mousePos = mPos - r.Position;
mousePos.X = Math.Max(cb.X, mousePos.X);
mousePos.X = Math.Min(cb.Right, mousePos.X);
mousePos.Y = Math.Max(cb.Y, mousePos.Y);
mousePos.Y = Math.Min(cb.Bottom, mousePos.Y);
}
}
}
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