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using System;
namespace go.GLBackend
{
public class Font
{
public Font ()
{
}
public Font (string name, FontSlant fs, FontWeight fw)
{
_name = name;
switch (fs) {
case FontSlant.Italic:
Style |= FontStyle.Italic;
break;
case FontSlant.Oblique:
Style |= FontStyle.Oblique;
break;
}
if (fw == FontWeight.Bold)
Style |= FontStyle.Bold;
}
string _name = "droid";
FontStyle _style = FontStyle.Normal;
FontFlag _flags = FontFlag.None;
int _size = 10;
public string Name {
get { return _name; }
set { _name = value; }
}
public FontStyle Style {
get { return _style; }
set { _style = value; }
}
public FontFlag Flags {
get { return _flags; }
set { _flags = value; }
}
public FontSlant Slant {
get{
if ((Style & FontStyle.Italic) == FontStyle.Italic)
return FontSlant.Italic;
if ((Style & FontStyle.Oblique) == FontStyle.Oblique)
return FontSlant.Oblique;
return FontSlant.Normal;
}
}
public FontWeight Wheight {
get{ return (Style & FontStyle.Bold) == FontStyle.Bold ? FontWeight.Bold : FontWeight.Normal; }
}
public int Size {
get { return _size; }
set { _size = value; }
}
#region Operators
public static implicit operator string(Font c)
{
return c.ToString();
}
public static implicit operator Font(string s)
{
Font f = new Font ();
if (!string.IsNullOrEmpty (s)) {
f.Name = "";
string[] attribs = s.TrimStart().TrimEnd().Split(',');
for (int i = 0; i < attribs.Length; i++) {
FontFlag fl;
FontStyle fs;
int sz;
if (Enum.TryParse<FontFlag> (attribs [i], true, out fl))
f.Flags |= fl;
else if (Enum.TryParse<FontStyle> (attribs [i], true, out fs))
f.Style |= fs;
else if (int.TryParse (attribs [i], out sz))
f.Size = sz;
else
f.Name += attribs[i] + " ";
}
f.Name = f.Name.Trim();
}
return f;
}
#endregion
public string FontFaceString
{
get {
string tmp = Name;
if (Style != FontStyle.Normal)
tmp += "," + Style.ToString ();
if (Flags != FontFlag.None)
tmp += "," + Flags.ToString ();
return tmp;
}
}
public override string ToString()
{
return string.Format("{0},{1}", FontFaceString, _size);
}
public static object Parse(string s)
{
return (Font)s;
}
}
}
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