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authorJean-Philippe Bruyère <jp_bruyere@hotmail.com>2021-03-01 14:04:23 +0100
committerJean-Philippe Bruyère <jp_bruyere@hotmail.com>2021-03-01 14:04:23 +0100
commita27bb22c63c9944c354b40d9d0d9ee5630b9574e (patch)
treec5faa582311cd575a98a74e9c5220ba5d8deef62 /src/Animation/AngleAnimation.cs
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diff --git a/src/Animation/AngleAnimation.cs b/src/Animation/AngleAnimation.cs
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+//
+// AngleAnimation.cs
+//
+// Author:
+// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
+//
+// Copyright (c) 2015 jp
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+using System;
+
+namespace vke
+{
+ public class AngleAnimation : FloatAnimation
+ {
+ #region CTOR
+ public AngleAnimation(Object instance, string PropertyName, float Target, float step = 0.1f) :
+ base(instance,PropertyName,Target,step){}
+ #endregion
+
+ public override void Process()
+ {
+ base.Process();
+
+ float value = getValue();
+ if (value < -MathHelper.TwoPi)
+ setValue(value + MathHelper.TwoPi);
+ else if (value >= MathHelper.TwoPi)
+ setValue(value - MathHelper.TwoPi);
+ }
+ }
+}
+