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Diffstat (limited to 'shaders/GBuffPbrInstancedTesselation.vert')
| -rw-r--r-- | shaders/GBuffPbrInstancedTesselation.vert | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/shaders/GBuffPbrInstancedTesselation.vert b/shaders/GBuffPbrInstancedTesselation.vert new file mode 100644 index 0000000..4afb5c2 --- /dev/null +++ b/shaders/GBuffPbrInstancedTesselation.vert @@ -0,0 +1,30 @@ +#version 450 + +layout (location = 0) in vec3 inPos; +layout (location = 1) in vec3 inNormal; +layout (location = 2) in vec2 inUV0; +layout (location = 3) in vec2 inUV1; +//instanced +layout (location = 4) in vec4 inColor; +layout (location = 5) in mat4 inModel; + +layout (set = 0, binding = 0) uniform UBO { + mat4 projection; + mat4 model; + mat4 view; +} ubo; + +layout (location = 0) out vec3 outNormal; +layout (location = 1) out vec2 outUV0; +layout (location = 2) out vec2 outUV1; +layout (location = 3) out vec4 outColor; + +void main() +{ + outNormal = normalize(transpose(inverse(mat3(ubo.model * inModel))) * inNormal); + outUV0 = inUV0; + outUV1 = inUV1; + outColor = inColor; + + gl_Position = ubo.model * inModel * vec4(inPos, 1.0); +} |