diff options
Diffstat (limited to 'shaders/tone_mapping.frag')
| -rw-r--r-- | shaders/tone_mapping.frag | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/shaders/tone_mapping.frag b/shaders/tone_mapping.frag index 664bb91..5a858c8 100644 --- a/shaders/tone_mapping.frag +++ b/shaders/tone_mapping.frag @@ -45,14 +45,16 @@ layout (constant_id = 0) const float NEAR_PLANE = 0.1f; layout (constant_id = 1) const float FAR_PLANE = 32.0f; layout (set = 0, binding = 0) uniform sampler2D uiImage; -layout (set = 0, binding = 1) uniform sampler2D samplerHDR; +layout (set = 0, binding = 1) uniform sampler2DMS samplerHDR; layout (location = 0) in vec2 inUV; layout (location = 0) out vec4 outColor; void main() { - vec4 hdrColor = texture(samplerHDR, inUV); + //vec4 hdrColor = texture(samplerHDR, inUV); + vec4 hdrColor = texelFetch (samplerHDR, ivec2(gl_FragCoord.xy), gl_SampleID); + vec4 uiColor = texture(uiImage, inUV); outColor = tonemap(hdrColor, exposure, gamma); outColor = vec4(outColor.rgb * (1 - uiColor.a) + uiColor.rgb * uiColor.a, 1); |