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Diffstat (limited to 'src/Animation/PathAnimation.cs')
| -rw-r--r-- | src/Animation/PathAnimation.cs | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/Animation/PathAnimation.cs b/src/Animation/PathAnimation.cs new file mode 100644 index 0000000..60b00a3 --- /dev/null +++ b/src/Animation/PathAnimation.cs @@ -0,0 +1,63 @@ +// +// FloatAnimation.cs +// +// Author: +// Jean-Philippe Bruyère <jp.bruyere@hotmail.com> +// +// Copyright (c) 2015 jp +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see <http://www.gnu.org/licenses/>. +using System; +using System.Numerics; + +namespace vke +{ + public class PathAnimation : Animation<Vector3> + { + Path path; + int stepCount; + int currentStep; + + #region CTOR + public PathAnimation(Object instance, string _propertyName, Path _path, int _stepCount = 20) + : base(instance, _propertyName) + { + path = _path; + stepCount = _stepCount; + } + + #endregion + + public override void Process() + { + currentStep++; + + float t = (float)currentStep / (float)stepCount; + Vector3 pos = path.GetStep (t); + setValue(pos); + + if (currentStep < stepCount) + return; + + AnimationList.Remove(this); + RaiseAnimationFinishedEvent (); + } + + public override string ToString () + { + return string.Format ("{0}:->{1}:{2}",base.ToString(),TargetValue,Step); + } + } +} + |