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-rw-r--r--src/Animation/PathAnimation.cs63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/Animation/PathAnimation.cs b/src/Animation/PathAnimation.cs
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+++ b/src/Animation/PathAnimation.cs
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+//
+// FloatAnimation.cs
+//
+// Author:
+// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
+//
+// Copyright (c) 2015 jp
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+using System;
+using System.Numerics;
+
+namespace vke
+{
+ public class PathAnimation : Animation<Vector3>
+ {
+ Path path;
+ int stepCount;
+ int currentStep;
+
+ #region CTOR
+ public PathAnimation(Object instance, string _propertyName, Path _path, int _stepCount = 20)
+ : base(instance, _propertyName)
+ {
+ path = _path;
+ stepCount = _stepCount;
+ }
+
+ #endregion
+
+ public override void Process()
+ {
+ currentStep++;
+
+ float t = (float)currentStep / (float)stepCount;
+ Vector3 pos = path.GetStep (t);
+ setValue(pos);
+
+ if (currentStep < stepCount)
+ return;
+
+ AnimationList.Remove(this);
+ RaiseAnimationFinishedEvent ();
+ }
+
+ public override string ToString ()
+ {
+ return string.Format ("{0}:->{1}:{2}",base.ToString(),TargetValue,Step);
+ }
+ }
+}
+