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//
// FloatAnimation.cs
//
// Author:
// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
//
// Copyright (c) 2015 jp
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace vke
{
public class FloatAnimation : Animation
{
public float TargetValue;
float initialValue;
public float Step;
public bool Cycle;
#region CTOR
public FloatAnimation(Object instance, string _propertyName, float Target, float step = 0.2f)
: base(instance, _propertyName)
{
TargetValue = Target;
float value = getValue();
initialValue = value;
Step = step;
if (value < TargetValue)
{
if (Step < 0)
Step = -Step;
}
else if (Step > 0)
Step = -Step;
}
#endregion
public override void Process()
{
float value = getValue();
//Debug.WriteLine ("Anim: {0} <= {1}", value, this.ToString ());
if (Step > 0f)
{
value += Step;
setValue(value);
//Debug.WriteLine(value);
if (TargetValue > value)
return;
}
else
{
value += Step;
setValue(value);
if (TargetValue < value)
return;
}
if (Cycle) {
Step = -Step;
TargetValue = initialValue;
Cycle = false;
return;
}
setValue(TargetValue);
lock(AnimationList)
AnimationList.Remove(this);
RaiseAnimationFinishedEvent ();
}
public override string ToString ()
{
return string.Format ("{0}:->{1}:{2}",base.ToString(),TargetValue,Step);
}
}
}
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