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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
	<PropertyGroup>
		<OutputType>WinExe</OutputType>
		<TargetFrameworks>netcoreapp3.1</TargetFrameworks>
		<TargetFramework>netcoreapp3.1</TargetFramework>
		<EnableDefaultNoneItems>false</EnableDefaultNoneItems>
		<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
		<OutputPath>$(SolutionDir)build\$(Configuration)\</OutputPath>
		<IntermediateOutputPath>$(SolutionDir)build\obj\$(Configuration)\</IntermediateOutputPath>
	</PropertyGroup>

	<ItemGroup>
		<GLSLShader Include="shaders\**\*.frag;shaders\**\*.vert;shaders\**\*.comp;shaders\**\*.geom;shaders\**\*.tesc;shaders\**\*.tese" />
		<None Include="data\**\*.*;ui\**\*.*">
			<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
		</None>
		<EmbeddedResource Include="ui\*.style" />
	</ItemGroup>
	<ItemGroup>
		<PackageReference Include="VkCrowWindow" Version="0.3.4-beta" />
		<PackageReference Include="vke" Version="0.2.4-beta" />
		<PackageReference Include="SpirVTasks" Version="0.1.44" />
		<PackageReference Include="vke.EnvironmentPipeline" Version="0.2.0-beta" />
		<PackageReference Include="vke.gltfLoader" Version="0.2.0-beta" />
	</ItemGroup>
	<ItemGroup>
		<Compile Include="src\**\*.cs" />
	</ItemGroup>
</Project>