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authorJean-Philippe Bruyère <jp_bruyere@hotmail.com>2019-08-28 04:24:24 +0200
committerj-p <jp_bruyere@hotmail.com>2019-08-28 11:32:06 +0200
commit804b9b713e0324aa93fc2f6545d0b8ad13deec38 (patch)
tree909e2906b6d1e05cb8621f6e3ba5fd2f626a8c5a
parent25c00961db9e5acf7c6a485f3d47aef4a3253dad (diff)
SpirVTask, data project to avoid multiple datas copies
-rw-r--r--Directory.Build.targets32
-rw-r--r--SpirVTask/CompileGLSLTask.cs183
-rw-r--r--SpirVTask/SpirVTasks.csproj9
-rw-r--r--SpirVTasks.dllbin0 -> 9728 bytes
-rw-r--r--samples/Directory.Build.props9
-rw-r--r--samples/Triangle/shaders/triangle.frag8
-rw-r--r--samples/common/shaders/preamble.inc4
-rw-r--r--samples/deferred/main.cs4
-rw-r--r--samples/deferred/shaders/bloom.comp26
-rw-r--r--spirv.targets27
-rw-r--r--vk.net.sln183
-rw-r--r--vke/CVKL.csproj13
12 files changed, 352 insertions, 146 deletions
diff --git a/Directory.Build.targets b/Directory.Build.targets
new file mode 100644
index 0000000..08fd921
--- /dev/null
+++ b/Directory.Build.targets
@@ -0,0 +1,32 @@
+<Project>
+ <UsingTask AssemblyFile="$(MSBuildThisFileDirectory)SpirVTasks.dll" TaskName="SpirVTasks.CompileGLSLTask" />
+ <ItemGroup>
+ <PropertyPageSchema Include="$(MSBuildThisFileDirectory)spirv.xml" />
+ <AvailableItemName Include="GLSLShader">
+ <Targets>DXC</Targets>
+ </AvailableItemName>
+ </ItemGroup>
+
+ <Target Name="DataCopy">
+ <Copy SourceFiles="@(Datas)"
+ DestinationFiles="@(Datas->'$(OutputPath)\data\%(RecursiveDir)%(Filename)%(Extension)')" />
+ </Target>
+
+ <Target Name="CompileShaders" BeforeTargets="BeforeBuild" Condition="'@(GLSLShader)'!=''" Outputs="@(CompiledShaders)">
+ <CompileGLSLTask SourceFile="%(GLSLShader.Identity)"
+ AdditionalIncludeDirectories="$(MSBuildThisFileDirectory)samples\common\shaders"
+ TempDirectory="$(IntermediateOutputPath)"
+ DestinationFile="$(OutputPath)%(RelativeDir)%(Filename)%(Extension).spv" />
+<!-- <Exec Command="glslc %(GLSLShader.Identity) -o $(OutputPath)%(RelativeDir)%(Filename)%(Extension).spv"
+ ConsoleToMSBuild="true" EchoOff="true" Outputs="$(OutputPath)%(RelativeDir)%(Filename)%(Extension).spv">
+ <Output TaskParameter="ConsoleOutput" PropertyName="OutputOfExec" />
+ </Exec>-->
+ <!--<CreateItem
+ Include="$(OutputPath)%(GLSLShader.RelativeDir)%(Filename)%(Extension).spv">
+ <Output
+ TaskParameter="Include"
+ ItemName="EmbeddedResource"/>
+ </CreateItem>
+ <Message Importance="High" Text="Embedding $(OutputPath)%(GLSLShader.RelativeDir)%(Filename)%(Extension).spv" />-->
+ </Target>
+</Project>
diff --git a/SpirVTask/CompileGLSLTask.cs b/SpirVTask/CompileGLSLTask.cs
new file mode 100644
index 0000000..f0f4e2c
--- /dev/null
+++ b/SpirVTask/CompileGLSLTask.cs
@@ -0,0 +1,183 @@
+using System;
+using System.Diagnostics;
+using System.IO;
+using Microsoft.Build.Framework;
+
+namespace SpirVTasks {
+
+ public class IncludeFileNotFound : FileNotFoundException {
+ public string SourceFile;
+ public int SourceLine;
+
+ public IncludeFileNotFound(string srcFileName, int srcLine, string includeFileName) :
+ base ("include file not found", includeFileName) {
+
+ SourceFile = srcFileName;
+ SourceLine = srcLine;
+ }
+ }
+
+ public class CompileGLSLTask : Microsoft.Build.Utilities.Task {
+
+ [Required]
+ public ITaskItem SourceFile {
+ get;
+ set;
+ }
+ [Required]
+ public ITaskItem TempDirectory {
+ get;
+ set;
+ }
+ public ITaskItem AdditionalIncludeDirectories {
+ get;
+ set;
+ }
+ [Required]
+ [Output]
+ public ITaskItem DestinationFile {
+ get;
+ set;
+ }
+
+ volatile bool success;
+
+ bool tryFindInclude (string include, out string incFile) {
+ if (!string.IsNullOrEmpty (AdditionalIncludeDirectories.ItemSpec)) {
+ foreach (string incDir in AdditionalIncludeDirectories.ItemSpec.Split (';', ',', '|')) {
+ incFile = Path.Combine (incDir, include);
+ if (File.Exists (incFile))
+ return true;
+ }
+ }
+ incFile = "";
+ return false;
+ }
+
+ void build_source (string src, StreamWriter temp) {
+ using (StreamReader sr = new StreamReader (File.OpenRead (src))) {
+ int srcLine = 0;
+ while (!sr.EndOfStream) {
+ string line = sr.ReadLine ();
+ if (line.Trim ().StartsWith ("#include", StringComparison.Ordinal)) {
+ string include = line.Split ('"', '<', '>')[1];
+ string incFile = Path.Combine (Path.GetDirectoryName (src), include);
+
+ if (!File.Exists (incFile)) {
+ if (!tryFindInclude(include, out incFile))
+ throw new IncludeFileNotFound (src, srcLine, include);
+ }
+ build_source (incFile, temp);
+ } else
+ temp.WriteLine (line);
+ srcLine++;
+ }
+ }
+ }
+
+
+ public override bool Execute () {
+
+ success = true;
+
+ string glslcPath = Path.Combine (Environment.GetEnvironmentVariable ("VULKAN_SDK"), "bin");
+ glslcPath = Path.Combine (glslcPath, "glslc");
+
+ if (!File.Exists (glslcPath)) {
+ BuildErrorEventArgs err = new BuildErrorEventArgs ("execute", "VK001", BuildEngine.ProjectFileOfTaskNode, 0, 0, 0, 0, $"glslc command not found: {glslcPath}", "Set 'VULKAN_SDK' environment variable", "SpirVTasks");
+ BuildEngine.LogErrorEvent (err);
+ return false;
+ }
+
+ //foreach (string item in SourceFile.MetadataNames) {
+ // Log.LogMessage (MessageImportance.High, $"METADATA name: {item}");
+ //}
+
+ string tempFile = Path.Combine (TempDirectory.ItemSpec, SourceFile.ItemSpec);
+ if (File.Exists (tempFile))
+ File.Delete (tempFile);
+ try {
+ Directory.CreateDirectory (Path.GetDirectoryName (tempFile));
+ using (StreamWriter sw = new StreamWriter (File.OpenWrite(tempFile))) {
+ string src = SourceFile.ItemSpec;
+ build_source (SourceFile.ItemSpec, sw);
+ }
+ } catch (IncludeFileNotFound ex) {
+ BuildErrorEventArgs err = new BuildErrorEventArgs ("include", "ERR_INC", ex.SourceFile, ex.SourceLine, 0, 0, 0, $"include file not found: {ex.FileName}", "", "SpirVTasks");
+ BuildEngine.LogErrorEvent (err);
+ return false;
+ }catch (Exception ex) {
+ BuildErrorEventArgs err = new BuildErrorEventArgs ("include", "ERR", SourceFile.ItemSpec, 0, 0, 0, 0, ex.ToString(), "", "SpirVTasks");
+ BuildEngine.LogErrorEvent (err);
+ return false;
+ }
+
+ Directory.CreateDirectory (Path.GetDirectoryName (DestinationFile.ItemSpec));
+
+ Process glslc = new Process();
+ glslc.StartInfo.StandardOutputEncoding = System.Text.Encoding.ASCII;
+ glslc.StartInfo.StandardErrorEncoding = System.Text.Encoding.ASCII;
+ glslc.StartInfo.UseShellExecute = false;
+ glslc.StartInfo.RedirectStandardOutput = true;
+ glslc.StartInfo.RedirectStandardError = true;
+ glslc.StartInfo.FileName = glslcPath;
+ glslc.StartInfo.Arguments = $"{tempFile} -o {DestinationFile.ItemSpec}";
+ glslc.StartInfo.CreateNoWindow = true;
+
+ glslc.EnableRaisingEvents = true;
+ glslc.OutputDataReceived += Glslc_OutputDataReceived;
+ glslc.ErrorDataReceived += Glslc_ErrorDataReceived;
+
+ glslc.Start ();
+
+ glslc.BeginErrorReadLine ();
+ glslc.BeginOutputReadLine ();
+
+ Log.LogMessage (MessageImportance.High, $"{SourceFile.ItemSpec} -> {DestinationFile.ItemSpec}");
+
+ glslc.WaitForExit ();
+
+ return success;
+ }
+
+ void Glslc_ErrorDataReceived (object sender, DataReceivedEventArgs e) {
+ if (e.Data == null)
+ return;
+
+ if (string.Equals (e.Data, "(0)", StringComparison.Ordinal))
+ return;
+
+ string[] tmp = e.Data.Split (':');
+
+
+ Log.LogMessage (MessageImportance.High, $"glslc: {e.Data}");
+
+ if (tmp.Length == 5) {
+ string srcFile = BuildEngine.ProjectFileOfTaskNode;
+ int line = int.Parse (tmp[1]);
+
+ BuildErrorEventArgs err = new BuildErrorEventArgs ("compile", tmp[2], srcFile, line, 0, 0, 0, $"{tmp[3]} {tmp[4]}", "no help", "SpirVTasks");
+ BuildEngine.LogErrorEvent (err);
+ success = false;
+ } else {
+ Log.LogMessage (MessageImportance.High, $"{e.Data}");
+ //BuildErrorEventArgs err = new BuildErrorEventArgs ("unkn", "ERR0", BuildEngine.ProjectFileOfTaskNode, 0, 0, 0, 0, $"{e.Data}", "no help", "SpirVTasks");
+ //BuildEngine.LogErrorEvent (err);
+ }
+ }
+
+
+ void Glslc_OutputDataReceived (object sender, DataReceivedEventArgs e) {
+ if (e.Data == null)
+ return;
+ if (string.Equals (e.Data, "(0)", StringComparison.Ordinal))
+ return;
+
+ Log.LogMessage (MessageImportance.High, $"data:{e.Data}");
+
+ BuildWarningEventArgs taskEvent = new BuildWarningEventArgs ("glslc", "0", BuildEngine.ProjectFileOfTaskNode, 0, 0, 0, 0, $"{e.Data}", "no help", "SpirVTasks");
+ BuildEngine.LogWarningEvent (taskEvent);
+ }
+
+ }
+}
diff --git a/SpirVTask/SpirVTasks.csproj b/SpirVTask/SpirVTasks.csproj
new file mode 100644
index 0000000..24472ce
--- /dev/null
+++ b/SpirVTask/SpirVTasks.csproj
@@ -0,0 +1,9 @@
+<Project Sdk="Microsoft.NET.Sdk">
+ <PropertyGroup>
+ <OutputPath>$(SolutionDir)build</OutputPath>
+ <TargetFramework>net471</TargetFramework>
+ </PropertyGroup>
+ <ItemGroup>
+ <PackageReference Include="Microsoft.Build.Utilities.Core" Version="16.0.461" />
+ </ItemGroup>
+</Project>
diff --git a/SpirVTasks.dll b/SpirVTasks.dll
new file mode 100644
index 0000000..4dfbddd
--- /dev/null
+++ b/SpirVTasks.dll
Binary files differ
diff --git a/samples/Directory.Build.props b/samples/Directory.Build.props
index 20c3076..67822eb 100644
--- a/samples/Directory.Build.props
+++ b/samples/Directory.Build.props
@@ -11,7 +11,8 @@
<OutputPath>$(SolutionDir)build\$(Configuration)\</OutputPath>
<OutputType>Exe</OutputType>
- <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <IncludeDefaultNoneItems>false</IncludeDefaultNoneItems>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
@@ -34,11 +35,7 @@
</ItemGroup>
<ItemGroup>
- <GLSLShader Include="shaders\**\*.frag;shaders\**\*.vert;shaders\**\*.comp;shaders\**\*.geom" />
- <None Remove="shaders\**\*.frag;shaders\**\*.vert" />
- <Datas Include="..\data\**\*.*">
- <Link>data\%(RecursiveDir)%(Filename)%(Extension)</Link>
- </Datas>
+ <GLSLShader Include="shaders\**\*.frag;shaders\**\*.vert;shaders\**\*.comp;shaders\**\*.geom" />
</ItemGroup>
<Import Project="$(RootDirectory)spirv.targets" />
diff --git a/samples/Triangle/shaders/triangle.frag b/samples/Triangle/shaders/triangle.frag
index 404919c..5ff09f5 100644
--- a/samples/Triangle/shaders/triangle.frag
+++ b/samples/Triangle/shaders/triangle.frag
@@ -1,13 +1,9 @@
-#version 450
-
-#extension GL_ARB_separate_shader_objects : enable
-#extension GL_ARB_shading_language_420pack : enable
+#include <preamble.inc>
layout (location = 0) in vec3 inColor;
-
layout (location = 0) out vec4 outFragColor;
void main()
{
- outFragColor = vec4(inColor, 1.0);
+ outFragColor = vec4(inColor, 1.0);
} \ No newline at end of file
diff --git a/samples/common/shaders/preamble.inc b/samples/common/shaders/preamble.inc
new file mode 100644
index 0000000..da434f8
--- /dev/null
+++ b/samples/common/shaders/preamble.inc
@@ -0,0 +1,4 @@
+#version 450
+
+#extension GL_ARB_separate_shader_objects : enable
+#extension GL_ARB_shading_language_420pack : enable
diff --git a/samples/deferred/main.cs b/samples/deferred/main.cs
index 17d8db1..8f59c11 100644
--- a/samples/deferred/main.cs
+++ b/samples/deferred/main.cs
@@ -18,7 +18,7 @@ namespace deferred {
DeferredPbrRenderer.HDR_FORMAT = VkFormat.R16g16b16a16Sfloat;
DeferredPbrRenderer.MRT_FORMAT = VkFormat.R32g32b32a32Sfloat;
- PbrModelTexArray.TEXTURE_DIM = 1024;
+ PbrModelTexArray.TEXTURE_DIM = 512;
using (Deferred vke = new Deferred ()) {
vke.Run ();
@@ -205,7 +205,7 @@ namespace deferred {
CommandBuffer cmdPbr;
CommandBuffer cmdBlur;
VkSemaphore blurComplete;
- const uint downSizing = 2;
+ const uint downSizing = 1;
float finalDebug = -1.0f;
void buildCommandBuffers () {
diff --git a/samples/deferred/shaders/bloom.comp b/samples/deferred/shaders/bloom.comp
index e97c794..e2b1318 100644
--- a/samples/deferred/shaders/bloom.comp
+++ b/samples/deferred/shaders/bloom.comp
@@ -47,22 +47,14 @@ void main(void)
// Aspect ratio for vertical blur pass
if (pc.dir == 1)
ar = pc.texSize.y / pc.texSize.x;
-
- vec3 c = imageLoad (inputImage, ivec2(gl_GlobalInvocationID.yx)).rgb;
-
- float lum = (0.299*c.r + 0.587*c.g + 0.114*c.b);
- if (lum<0.3 && pc.dir == 0)
- imageStore(resultImage, ivec2(gl_GlobalInvocationID.xy), color);
- else {
- vec2 P = gl_GlobalInvocationID.yx - vec2(0, (weights.length() >> 1) * ar * pc.scale);
-
+
+ vec2 P = gl_GlobalInvocationID.yx - vec2(0, (weights.length() >> 1) * ar * pc.scale);
- for (int i = 0; i < weights.length(); i++)
- {
- vec2 dv = vec2(0.0, i * pc.scale) * ar;
- color += imageLoad (inputImage, ivec2(P + dv)) * weights[i] * pc.strength;
- }
-
- imageStore(resultImage, ivec2(gl_GlobalInvocationID.xy), color);
- }
+ for (int i = 0; i < weights.length(); i++)
+ {
+ vec2 dv = vec2(0.0, i * pc.scale) * ar;
+ color += imageLoad (inputImage, ivec2(P + dv)) * weights[i] * pc.strength;
+ }
+
+ imageStore(resultImage, ivec2(gl_GlobalInvocationID.xy), color);
} \ No newline at end of file
diff --git a/spirv.targets b/spirv.targets
index b2df443..957ade8 100644
--- a/spirv.targets
+++ b/spirv.targets
@@ -1,29 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <PropertyPageSchema Include="$(MSBuildThisFileDirectory)spirv.xml" />
- <AvailableItemName Include="GLSLShader">
- <Targets>DXC</Targets>
- </AvailableItemName>
- </ItemGroup>
-
- <Target Name="DataCopy" AfterTargets="CoreBuild;Build">
- <Copy SourceFiles="@(Datas)" DestinationFiles="@(Datas->'$(OutputPath)\data\%(RecursiveDir)%(Filename)%(Extension)')"/>
- </Target>
-
- <Target Name="CompileShaders" BeforeTargets="BeforeBuild" Outputs="@(CompiledShaders)">
- <Message Importance="High" Text="Compiling shaders to spirv with glslc" />
- <MakeDir Directories="$(OutputPath)%(GLSLShader.RelativeDir)"/>
- <Exec Command="glslc %(GLSLShader.Identity) -o $(OutputPath)%(RelativeDir)%(Filename)%(Extension).spv"
- ConsoleToMSBuild="true" EchoOff="true" Outputs="$(OutputPath)%(RelativeDir)%(Filename)%(Extension).spv">
- <Output TaskParameter="ConsoleOutput" PropertyName="OutputOfExec" />
- </Exec>
- <CreateItem
- Include="$(OutputPath)%(GLSLShader.RelativeDir)%(Filename)%(Extension).spv">
- <Output
- TaskParameter="Include"
- ItemName="EmbeddedResource"/>
- </CreateItem>
- <Message Importance="High" Text="Embedding $(OutputPath)%(GLSLShader.RelativeDir)%(Filename)%(Extension).spv" />
- </Target>
+
</Project>
diff --git a/vk.net.sln b/vk.net.sln
index 3ad39c1..0a5b91e 100644
--- a/vk.net.sln
+++ b/vk.net.sln
@@ -3,10 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Samples", "Samples", "{A2A2849A-0032-4AA8-BC0E-82C69D7DE354}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Textured", "samples\Textured\Textured.csproj", "{96A2E0B8-91AE-4EB9-A435-185D01E24067}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TexturedCube", "samples\TexturedCube\TexturedCube.csproj", "{96A2A7896-91AE-4EB9-A435-185D01E24067}"
-EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "vk.generator", "vk.generator\vk.generator.csproj", "{87AC7BE1-143E-4FF4-91F8-981B1CAAF1DD}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "vk.rewrite", "vk.rewrite\vk.rewrite.csproj", "{F41EA96F-A9F7-4E85-B2EE-5757C5FAD00D}"
@@ -17,19 +13,27 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "vulkan", "VK\vulkan.csproj"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CVKL", "vke\CVKL.csproj", "{9E12DFE6-7DC7-4BF2-8077-42DDC69FD0A1}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Triangle", "samples\Triangle\Triangle.csproj", "{001F5D64-871B-47A4-A823-78C7CE3785AA}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpirVTasks", "SpirVTask\SpirVTasks.csproj", "{F72F73E4-86CC-4F56-B004-BCC4BF0AF30B}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Triangle", "samples\Triangle\Triangle.csproj", "{3CFF99D3-8C0E-4B37-9146-9A7ED9D28CAA}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "deferred", "samples\deferred\deferred.csproj", "{D9C2AFFC-2BEC-487F-86F5-400516D8A991}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "hdr", "samples\hdr\hdr.csproj", "{BFD9B8B7-B7D2-4D25-B8DE-08D3EC6626CF}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "pbr", "samples\pbr\pbr.csproj", "{C91689E2-6F72-4812-8166-3EA500E2D5BE}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "deferred", "samples\deferred\deferred.csproj", "{BFF1BEEC-2E93-4963-AD3C-2A8C9BA05C36}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Textured", "samples\Textured\Textured.csproj", "{C7746F60-3A53-41CE-9241-69F89E377CF1}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "compute", "samples\compute\compute.csproj", "{05515E15-D3C3-4A8C-A940-9467D9D77823}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TexturedCube", "samples\TexturedCube\TexturedCube.csproj", "{28109FE9-9CA7-4B01-A184-5F612CC6C2E1}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "pbr", "samples\pbr\pbr.csproj", "{790642C5-7AD1-437D-9F9C-3F721133AFEF}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "datas", "samples\datas\datas.csproj", "{E34F499F-99A4-4930-81F5-32E85CD39E13}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Model", "samples\Model\Model.csproj", "{0E4346C3-87C0-4C0A-8CDB-DBF1E29F5385}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "compute", "samples\compute\compute.csproj", "{D6B4200E-25FA-4AFD-BD9E-4240BAF1AFE4}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "tests", "samples\tests\tests.csproj", "{1972F90F-9995-4B5D-9696-1B0692F8F650}"
+Project("{9344BDBB-3E7F-41FC-A0DD-8665D75EE146}") = "Model", "samples\Model\Model.csproj", "{F134D6DF-893C-41B0-85FC-82E30773F3D5}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "hdr", "samples\hdr\hdr.csproj", "{77D1C316-5BFE-4646-A465-EFAF1813F910}"
+Project("{9344BDBB-3E7F-41FC-A0DD-8665D75EE146}") = "tests", "samples\tests\tests.csproj", "{3FE2F866-C21D-4FED-B2F3-3385789165A2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -39,18 +43,6 @@ Global
DebugCrow|Any CPU = DebugCrow|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {96A2E0B8-91AE-4EB9-A435-185D01E24067}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {96A2E0B8-91AE-4EB9-A435-185D01E24067}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {96A2E0B8-91AE-4EB9-A435-185D01E24067}.temp|Any CPU.ActiveCfg = Debug|Any CPU
- {96A2E0B8-91AE-4EB9-A435-185D01E24067}.DebugCrow|Any CPU.ActiveCfg = Debug|Any CPU
- {96A2E0B8-91AE-4EB9-A435-185D01E24067}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {96A2E0B8-91AE-4EB9-A435-185D01E24067}.Release|Any CPU.Build.0 = Release|Any CPU
- {96A2A7896-91AE-4EB9-A435-185D01E24067}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {96A2A7896-91AE-4EB9-A435-185D01E24067}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {96A2A7896-91AE-4EB9-A435-185D01E24067}.temp|Any CPU.ActiveCfg = Debug|Any CPU
- {96A2A7896-91AE-4EB9-A435-185D01E24067}.DebugCrow|Any CPU.ActiveCfg = Debug|Any CPU
- {96A2A7896-91AE-4EB9-A435-185D01E24067}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {96A2A7896-91AE-4EB9-A435-185D01E24067}.Release|Any CPU.Build.0 = Release|Any CPU
{87AC7BE1-143E-4FF4-91F8-981B1CAAF1DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{87AC7BE1-143E-4FF4-91F8-981B1CAAF1DD}.Release|Any CPU.ActiveCfg = Release|Any CPU
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diff --git a/vke/CVKL.csproj b/vke/CVKL.csproj
index 8577539..b2c6032 100644
--- a/vke/CVKL.csproj
+++ b/vke/CVKL.csproj
@@ -33,26 +33,27 @@
<DefineConstants>MEMORY_POOLS</DefineConstants>
</PropertyGroup>
- <ItemGroup Condition="$(TargetFramework.StartsWith('net4'))">
+<!-- <ItemGroup Condition="$(TargetFramework.StartsWith('net4'))">
<Reference Include="System" />
<Reference Include="System.Runtime" />
<Reference Include="System.Core" />
- </ItemGroup>
+ </ItemGroup>-->
<ItemGroup Condition="$(TargetFramework.StartsWith('netstandard'))">
<PackageReference Include="System.Numerics.Vectors" Version="4.6.0-preview4.19212.13" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="glTF2Loader" Version="1.1.3-alpha" />
- <PackageReference Include="Vulkan" Version="0.1.4-beta" />
+ <PackageReference Include="Vulkan" Version="0.1.4-beta" />
+<!-- <ProjectReference Include="$(SolutionDir)SpirVTask\SpirVTasks.csproj" />-->
</ItemGroup>
<ItemGroup>
- <None Remove="shaders\**\*.frag;shaders\**\*.vert;shaders\**\*.comp;shaders\**\*.geom" />
- <GLSLShader Include="shaders\**\*.frag;shaders\**\*.vert;shaders\**\*.comp;shaders\**\*.geom" />
<Compile Remove="Properties\AssemblyInfo.cs;src\Renderer.cs;src\QueueFamily.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="src\base\" />
</ItemGroup>
- <Import Project="$(SolutionDir)spirv.targets" />
+ <ItemGroup>
+<!-- -->
+ </ItemGroup>
</Project>