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| author | Jean-Philippe Bruyère <jp_bruyere@hotmail.com> | 2019-08-23 12:53:37 +0200 |
|---|---|---|
| committer | j-p <jp_bruyere@hotmail.com> | 2019-08-28 11:32:06 +0200 |
| commit | 28e25d4c9f0ec82f2c7b4eeb63aba7f0c6d4e91f (patch) | |
| tree | 23ce5a09799691f8ace90354f716e0358287e64c /vke/src/model/PbrModelTexArray.cs | |
| parent | 3ebbf86e007af2ab49f5e50d8b36f63e00c29c81 (diff) | |
save comit before image modif
Diffstat (limited to 'vke/src/model/PbrModelTexArray.cs')
| -rw-r--r-- | vke/src/model/PbrModelTexArray.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/vke/src/model/PbrModelTexArray.cs b/vke/src/model/PbrModelTexArray.cs index 99c6f76..162182e 100644 --- a/vke/src/model/PbrModelTexArray.cs +++ b/vke/src/model/PbrModelTexArray.cs @@ -43,7 +43,7 @@ namespace CVKL { /// <summary> /// Material structure for ubo containing texture indices in tex array /// </summary> - public new struct Material { + public struct Material { public Vector4 baseColorFactor; public Vector4 emissiveFactor; public Vector4 diffuseFactor; @@ -110,7 +110,7 @@ namespace CVKL { } void loadMaterials (glTFLoader ctx) { - Model.Material[] mats = ctx.LoadMaterial (); + glTFLoader.Material[] mats = ctx.LoadMaterial (); materials = new Material[mats.Length]; for (int i = 0; i < mats.Length; i++) { |