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path: root/samples/Triangle/main.cs
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* Devel2 (#6)j-p2019-09-10
* distance field fonts, separate vkvg addon, debugJean-Philippe Bruyère2019-08-30
* debug and split gltfLoader in addons packageJean-Philippe Bruyère2019-08-29
* shaders compiled as resources with project name prefixJean-Philippe Bruyère2019-08-28
* split work to insert compute stageJean-Philippe Bruyère2019-08-28
* separate pbr pass and final tonemaping in 2 renderpass to be able to insert c...Jean-Philippe Bruyère2019-08-28
* save comit before image modifJean-Philippe Bruyère2019-08-28
* debug marker, diversJean-Philippe Bruyère2019-08-02
* update msbuild filesJean-Philippe Bruyère2019-05-22
* debug: correction matrix as row major, embbed shaders after compilation, shad...Jean-Philippe Bruyère2019-05-10
* wipJean-Philippe Bruyère2019-05-08
* Crow testsJean-Philippe Bruyère2019-05-02
* pbr prefiltered cube problemsJean-Philippe Bruyère2019-04-23
* save commit while testint delaunay jump floodJean-Philippe Bruyère2019-04-19
* split compute and graphic pipelines, simple compute testJean-Philippe Bruyère2019-04-17
* debugmarkersenabled as boolean, sources organized in pbrexampleJean-Philippe Bruyère2019-04-14
* new generator, had to be improved (#1)j-p2019-04-12
* wipJean-Philippe Bruyère2019-04-07
* debugJean-Philippe Bruyère2019-04-05
* wipJean-Philippe Bruyère2019-04-05
* wip + git-lfs initJean-Philippe Bruyère2019-04-04
* multisampling for modelJean-Philippe Bruyère2019-04-01
* generalize dispose patternJean-Philippe Bruyère2019-04-01
* wipJean-Philippe Bruyère2019-03-31
* wipJean-Philippe Bruyère2019-03-31
* wipJean-Philippe Bruyère2019-03-30
* first commitJean-Philippe Bruyère2019-03-29