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* Devel2 (#6)j-p2019-09-10
* shaders compiled as resources with project name prefixJean-Philippe Bruyère2019-08-28
* separate pbr pass and final tonemaping in 2 renderpass to be able to insert c...Jean-Philippe Bruyère2019-08-28
* update samples with mandatory descriptorset allocation after pipeline creationJean-Philippe Bruyère2019-05-02
* pbr prefiltered cube problemsJean-Philippe Bruyère2019-04-23
* save commit while testint delaunay jump floodJean-Philippe Bruyère2019-04-19