diff options
Diffstat (limited to 'shaders/sdf.frag')
| -rw-r--r-- | shaders/sdf.frag | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/shaders/sdf.frag b/shaders/sdf.frag new file mode 100644 index 0000000..c341476 --- /dev/null +++ b/shaders/sdf.frag @@ -0,0 +1,35 @@ +#version 450 + +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_420pack : enable + +layout (binding = 1) uniform sampler2D samplerColor; + +layout (location = 0) in vec2 inUV; + +layout (location = 0) out vec4 outFragColor; + +const vec3 textColor = vec3(0.2,0.2,0.8); +const vec3 outlineColor = vec3(0.9,0.9,0.9); +const float outlineWidth = 0.0; + +void main() +{ + float dist = texture(samplerColor, inUV).a; + float smoothWidth = fwidth(dist); + float alpha = smoothstep(0.5 - smoothWidth, 0.5 + smoothWidth, dist); + if (alpha < 0.001) + discard; + + vec3 rgb = vec3(alpha); + + /*if (outlineWidth > 0.0) + { + float w = 1.0 - outlineWidth; + alpha = smoothstep(w - smoothWidth, w + smoothWidth, distance); + rgb += mix(vec3(alpha), outlineColor.rgb, alpha); + }*/ + + outFragColor = vec4(rgb, alpha); + +} |