aboutsummaryrefslogtreecommitdiffstatsci
path: root/CMakeLists.txt
blob: 5a354aaafc0a6c7a3a532a9cbe4291b42160f389 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
CMAKE_MINIMUM_REQUIRED(VERSION 3.9)

PROJECT(vke VERSION 0.1.0 DESCRIPTION "Vulkan Engine")

SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
SET(CMAKE_CXX_FLAGS "-W -Wall")
SET(CMAKE_EXE_LINKER_FLAGS "-lm")

IF(NOT CMAKE_BUILD_TYPE)
  SET(CMAKE_BUILD_TYPE Debug)
ENDIF()

if (CMAKE_BUILD_TYPE STREQUAL "Debug")
	ADD_DEFINITIONS (-DDEBUG)
	OPTION(ENABLE_VALIDATION "enable vulkan validation layer" ON)
ELSE()
	OPTION(ENABLE_VALIDATION "enable vulkan validation layer" OFF)
ENDIF()

if (NOT VULKAN_SDK)
	set(VULKAN_SDK "$ENV{VULKAN_SDK}" CACHE STRING "LunarG Vulkan SDK path")
	if (VULKAN_SDK)
			set(ENV{VULKAN_SDK} ${VULKAN_SDK})
			SET(ENV{VK_LAYER_PATH} "${VULKAN_SDK}/etc/explicit_layer.d")
	endif ()
endif ()

MESSAGE(STATUS "VULKAN_SDK = $ENV{VULKAN_SDK}")
MESSAGE(STATUS "VK_LAYER_PATH = $ENV{VK_LAYER_PATH}")

include_directories(external/glm)
include_directories(external/gli)
include_directories(external/glfw)

if (NOT TARGET vkh_static)
	add_subdirectory (external/vkh)
endif()

FIND_PACKAGE(Vulkan REQUIRED)
#FIND_PACKAGE(GLFW3)

if(ANDROID)
	file(GLOB glslc-folders ${ANDROID_NDK}/shader-tools/*)
else()
	file(GLOB glslc-folders ${VULKAN_SDK}/bin)
endif()
FIND_PROGRAM(GLSLC glslc HINTS ${glslc-folders})

file(GLOB_RECURSE DATAS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/*")
FOREACH(DATA_FILE ${DATAS})
	GET_FILENAME_COMPONENT(copy-dest-dir ${CMAKE_CURRENT_BINARY_DIR}/${DATA_FILE} DIRECTORY)
	SET(copy-output ${CMAKE_CURRENT_BINARY_DIR}/${DATA_FILE})
	ADD_CUSTOM_COMMAND(
	   OUTPUT  ${copy-output}
	   COMMAND ${CMAKE_COMMAND} -E make_directory ${copy-dest-dir}
	   COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/${DATA_FILE}" "${copy-output}"
	   COMMENT "Copying ${DATA_FILE} to ${copy-output}"
	   DEPENDS ${DATA_FILE}
	   VERBATIM
	)
ENDFOREACH()
add_custom_target(DataCopy ALL DEPENDS ${DATAS})

IF (NOT GLSLC)
	message(FATAL_ERROR "Could not find glslc executable")
ENDIF()

if(GLSLC)
	SET(SHADER_DIR "shaders")
	SET(SHADER_FILES ${SHADER_DIR}/*.frag ${SHADER_DIR}/*.vert ${SHADER_DIR}/*.geom  ${SHADER_DIR}/*.comp)
	FILE(GLOB_RECURSE SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ${SHADER_FILES})
	FOREACH(SHADER ${SHADERS})
		SET(shader-input ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER})
		SET(shader-output ${CMAKE_CURRENT_BINARY_DIR}/${SHADER}.spv)
		ADD_CUSTOM_COMMAND (
		  OUTPUT ${shader-output}
		  COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_BINARY_DIR}/${SHADER_DIR}"
		  COMMAND ${GLSLC} ${shader-input} -o ${shader-output}
		  COMMENT "Compiling ${shader-input}"
		  DEPENDS ${SHADER}
		  VERBATIM
		)
		SET(SHADER_OUTPUTS ${SHADER_OUTPUTS} ${shader-output})
	ENDFOREACH()

	ADD_CUSTOM_TARGET("${PROJECT_NAME}_BuildShaderHeader" ALL DEPENDS ${SHADER_OUTPUTS})
endif()

FILE(GLOB SOURCES "src/*.cpp")

INCLUDE(GNUInstallDirs)

#CONFIGURE_FILE(vkh.pc.in vkh.pc @ONLY)
#INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/vkh.pc DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/pkgconfig)

FUNCTION (setup_lib LibName)
	SET_TARGET_PROPERTIES(${LibName} PROPERTIES
			OUTPUT_NAME ${PROJECT_NAME}
			VERSION ${PROJECT_VERSION}
			SOVERSION 1
			PUBLIC_HEADER include/vke.h
	)
	TARGET_INCLUDE_DIRECTORIES(${LibName} PRIVATE
			${CMAKE_CURRENT_SOURCE_DIR}/include
			${CMAKE_CURRENT_SOURCE_DIR}/src
			${Vulkan_INCLUDE_DIRS}
	)
	TARGET_LINK_LIBRARIES(${LibName}
		${Vulkan_LIBRARIES}
		vkh_static
		#${GLFW3_LIBRARY}
	)
	INSTALL(TARGETS ${LibName}
		LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
		ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
		PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
ENDFUNCTION ()

ADD_LIBRARY("${PROJECT_NAME}_static" STATIC ${SOURCES})
SET_PROPERTY(TARGET "${PROJECT_NAME}_static" PROPERTY POSITION_INDEPENDENT_CODE OFF)
setup_lib ("${PROJECT_NAME}_static")

ADD_LIBRARY("${PROJECT_NAME}_shared" SHARED ${SOURCES})
SET_PROPERTY(TARGET "${PROJECT_NAME}_static" PROPERTY POSITION_INDEPENDENT_CODE ON)
setup_lib ("${PROJECT_NAME}_shared")

ADD_EXECUTABLE(${PROJECT_NAME}_test "tests/test1.cpp" ${SHADERS})
TARGET_INCLUDE_DIRECTORIES(${PROJECT_NAME}_test PRIVATE
	#${BULLET_INCLUDE_DIR}
	${CMAKE_CURRENT_SOURCE_DIR}/include
	${CMAKE_CURRENT_SOURCE_DIR}/src
)
TARGET_LINK_LIBRARIES(${PROJECT_NAME}_test
	vke_static
	vkvg
	#{BULLET_LIBRARIES}
)