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/*
* Vulkan device class
*
* Encapsulates a physical Vulkan device and it's logical representation
*
* Copyright (C) 2016-2018 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#pragma once
#include "vke.hpp"
#include "phyInfos.hpp"
namespace vke
{
struct device_t
{
VkPhysicalDevice phy;
VkDevice dev;
VkPhysicalDeviceProperties properties;
VkPhysicalDeviceFeatures features;
VkPhysicalDeviceFeatures enabledFeatures;
VkPhysicalDeviceMemoryProperties memoryProperties;
std::vector<VkQueueFamilyProperties>queueFamilyProperties;
VkCommandPool commandPool = VK_NULL_HANDLE;
VkPipelineCache pipelineCache = VK_NULL_HANDLE;
bool savePLCache = true;
VkQueue queue;
struct {
uint32_t graphics;
uint32_t compute;
} queueFamilyIndices;
device_t(vkPhyInfo* phyInfos, const std::vector<const char *> &devLayers);
~device_t();
uint32_t getMemoryType(uint32_t typeBits, VkMemoryPropertyFlags properties, VkBool32 *memTypeFound = nullptr);
VkFormat getSuitableDepthFormat ();
uint32_t getQueueFamilyIndex(VkQueueFlagBits queueFlags);
VkCommandPool createCommandPool(uint32_t queueFamilyIndex,
VkCommandPoolCreateFlags createFlags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT);
VkCommandBuffer createCommandBuffer(VkCommandBufferLevel level, bool begin = false);
void flushCommandBuffer(VkCommandBuffer commandBuffer, VkQueue queue, bool free = true);
VkSemaphore createSemaphore ();
VkFence createFence (bool signaled = false);
void destroyFence (VkFence fence);
void destroySemaphore (VkSemaphore semaphore);
VkPipelineShaderStageCreateInfo loadShader(std::string filename, VkShaderStageFlagBits stage);
};
}
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