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#include "texture.hpp"
#include "VulkanDevice.hpp"
#include "buffer.hpp"
#include "stb_image.h"
#include "macros.hpp"
namespace vke
{
void Texture::create (device_t* _device,
VkImageType imageType, VkFormat format, uint32_t width, uint32_t height,
VkImageUsageFlags usage, VkMemoryPropertyFlags memProps,
VkImageTiling tiling,
uint32_t mipLevels,
uint32_t arrayLayers,
VkImageCreateFlags flags,
VkSampleCountFlagBits samples,
VkImageLayout initialLayout,
VkSharingMode sharingMode) {
device = _device;
infos.imageType = imageType;
infos.format = format;
infos.extent = {width, height, 1};
infos.mipLevels = mipLevels == 0 ?
static_cast<uint32_t>(floor(log2(std::max(infos.extent.width, infos.extent.height))) + 1.0) : mipLevels;
infos.arrayLayers = arrayLayers;
infos.samples = samples;
infos.tiling = tiling;
infos.usage = usage;
infos.flags = flags;
infos.sharingMode = sharingMode;
infos.initialLayout = initialLayout;
VkMemoryAllocateInfo memAllocInfo{};
memAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
VK_CHECK_RESULT(vkCreateImage(device->dev, &infos, nullptr, &image));
vkGetImageMemoryRequirements(device->dev, image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, memProps);
VK_CHECK_RESULT(vkAllocateMemory(device->dev, &memAllocInfo, nullptr, &deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device->dev, image, deviceMemory, 0));
}
Texture::Texture (){}
Texture::Texture (device_t* _device, VkFormat _format, VkImage importedImg, uint32_t width, uint32_t height,
VkSampleCountFlagBits samples, uint32_t mipLevels, uint32_t arrayLayers){
device = _device;
image = importedImg;
infos.format = _format;
infos.extent = {width, height, 1};
infos.imageType = VK_IMAGE_TYPE_2D;
infos.samples = samples;
infos.mipLevels = mipLevels;
infos.arrayLayers = arrayLayers;
}
Texture::Texture (device_t* _device,
VkImageType imageType, VkFormat format, uint32_t width, uint32_t height,
VkImageUsageFlags usage, VkMemoryPropertyFlags memProps, VkImageTiling tiling,
uint32_t mipLevels, uint32_t arrayLayers,
VkImageCreateFlags flags,
VkSampleCountFlagBits samples,
VkImageLayout initialLayout,
VkSharingMode sharingMode)
{
create(_device, imageType, format, width, height, usage, memProps, tiling, mipLevels, arrayLayers,
flags, samples, initialLayout, sharingMode);
}
Texture::Texture (device_t* _device, VkQueue copyQueue, VkImageType imageType, VkFormat format,
std::vector<Texture> texArray, uint32_t width, uint32_t height,
VkImageUsageFlags _usage) {
uint32_t mipLevels = (uint32_t)floor(log2(std::max(width, height))) + 1;
create(_device, imageType, format, width, height,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | _usage,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_IMAGE_TILING_OPTIMAL, mipLevels, texArray.size());
VkCommandBuffer blitCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
//imageLayout = _imageLayout;
for (uint l = 0; l < texArray.size(); l++) {
Texture* inTex = &texArray[l];
VkImageBlit firstMipBlit{};
firstMipBlit.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
firstMipBlit.srcOffsets[1] = {(int32_t)inTex->infos.extent.width,(int32_t)inTex->infos.extent.height,1};
firstMipBlit.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, l, 1};
firstMipBlit.dstOffsets[1] = {(int32_t)infos.extent.width,(int32_t)infos.extent.height,1};
VkImageSubresourceRange mipSubRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, l, 1};
inTex->setImageLayout(blitCmd, VK_IMAGE_LAYOUT_UNDEFINED,VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
{VK_IMAGE_ASPECT_COLOR_BIT,0,1,0,1},
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
// Transiton current array level to transfer dest
setImageLayout(blitCmd, VK_IMAGE_LAYOUT_UNDEFINED,VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
mipSubRange,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
vkCmdBlitImage(blitCmd, inTex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &firstMipBlit, VK_FILTER_LINEAR);
setImageLayout(blitCmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, mipSubRange,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
/*setImageLayout(blitCmd, VK_IMAGE_LAYOUT_UNDEFINED,VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
mipSubRange,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);*/
}
//device->flushCommandBuffer(blitCmd, copyQueue, true);
buildMipmaps(copyQueue, blitCmd);
device->flushCommandBuffer(blitCmd, copyQueue, true);
createView(VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_ASPECT_COLOR_BIT, infos.mipLevels, infos.arrayLayers);
createSampler(VK_FILTER_LINEAR,VK_SAMPLER_ADDRESS_MODE_REPEAT,VK_SAMPLER_MIPMAP_MODE_LINEAR,
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE);
updateDescriptor();
}
/** @brief Update image descriptor from current sampler, view and image layout */
void Texture::updateDescriptor()
{
descriptor.sampler = sampler;
descriptor.imageView = view;
}
VkWriteDescriptorSet Texture::getWriteDescriptorSet (VkDescriptorSet ds, uint32_t binding, VkDescriptorType descriptorType) {
VkWriteDescriptorSet wds = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
wds.dstSet = ds;
wds.descriptorType = descriptorType;
wds.dstBinding = binding;
wds.descriptorCount = 1;
wds.pImageInfo = &descriptor;
return wds;
}
/** @brief Release all Vulkan resources held by this texture */
void Texture::destroy()
{
if (view)
vkDestroyImageView (device->dev, view, VK_NULL_HANDLE);
if (sampler)
vkDestroySampler (device->dev, sampler, VK_NULL_HANDLE);
if (image){
vkDestroyImage (device->dev, image, VK_NULL_HANDLE);
vkFreeMemory (device->dev, deviceMemory, VK_NULL_HANDLE);
}
}
void Texture::setImageLayout(
VkCommandBuffer cmdbuffer,
VkImageLayout oldImageLayout,
VkImageLayout newImageLayout,
VkImageSubresourceRange subresourceRange,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask)
{
// Create an image barrier object
VkImageMemoryBarrier imageMemoryBarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imageMemoryBarrier.oldLayout = oldImageLayout;
imageMemoryBarrier.newLayout = newImageLayout;
imageMemoryBarrier.image = image;
imageMemoryBarrier.subresourceRange = subresourceRange;
// Source layouts (old)
// Source access mask controls actions that have to be finished on the old layout
// before it will be transitioned to the new layout
switch (oldImageLayout)
{
case VK_IMAGE_LAYOUT_UNDEFINED:
// Image layout is undefined (or does not matter)
// Only valid as initial layout
// No flags required, listed only for completeness
imageMemoryBarrier.srcAccessMask = 0;
break;
case VK_IMAGE_LAYOUT_PREINITIALIZED:
// Image is preinitialized
// Only valid as initial layout for linear images, preserves memory contents
// Make sure host writes have been finished
imageMemoryBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
// Image is a color attachment
// Make sure any writes to the color buffer have been finished
imageMemoryBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
// Image is a depth/stencil attachment
// Make sure any writes to the depth/stencil buffer have been finished
imageMemoryBarrier.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
// Image is a transfer source
// Make sure any reads from the image have been finished
imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
// Image is a transfer destination
// Make sure any writes to the image have been finished
imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
// Image is read by a shader
// Make sure any shader reads from the image have been finished
imageMemoryBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
default:
// Other source layouts aren't handled (yet)
break;
}
// Target layouts (new)
// Destination access mask controls the dependency for the new image layout
switch (newImageLayout)
{
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
// Image will be used as a transfer destination
// Make sure any writes to the image have been finished
imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
// Image will be used as a transfer source
// Make sure any reads from the image have been finished
imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
// Image will be used as a color attachment
// Make sure any writes to the color buffer have been finished
imageMemoryBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
// Image layout will be used as a depth/stencil attachment
// Make sure any writes to depth/stencil buffer have been finished
imageMemoryBarrier.dstAccessMask = imageMemoryBarrier.dstAccessMask | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
// Image will be read in a shader (sampler, input attachment)
// Make sure any writes to the image have been finished
if (imageMemoryBarrier.srcAccessMask == 0)
{
imageMemoryBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
}
imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
default:
// Other source layouts aren't handled (yet)
break;
}
// Put barrier inside setup command buffer
vkCmdPipelineBarrier(
cmdbuffer,
srcStageMask,
dstStageMask,
0,
0, nullptr,
0, nullptr,
1, &imageMemoryBarrier);
}
// Fixed sub resource on first mip level and layer
void Texture::setImageLayout(
VkCommandBuffer cmdbuffer,
VkImageAspectFlags aspectMask,
VkImageLayout oldImageLayout,
VkImageLayout newImageLayout,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask)
{
setImageLayout(cmdbuffer, oldImageLayout, newImageLayout, {aspectMask,0,1,0,1}, srcStageMask, dstStageMask);
}
void Texture::copyTo (VkQueue copyQueue, unsigned char* buffer, VkDeviceSize bufferSize) {
buffer_t stagingBuffer (device, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
bufferSize, buffer);
descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkCommandBuffer copyCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
setImageLayout (copyCmd, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, infos.arrayLayers};
bufferCopyRegion.imageExtent = infos.extent;
vkCmdCopyBufferToImage(copyCmd, stagingBuffer.buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bufferCopyRegion);
setImageLayout(copyCmd, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
device->flushCommandBuffer(copyCmd, copyQueue, true);
}
void Texture::createView (VkImageViewType viewType, VkImageAspectFlags aspectMask,
uint32_t levelCount, uint32_t layerCount, VkComponentMapping components) {
VkImageViewCreateInfo viewInfo{VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
viewInfo.image = image;
viewInfo.viewType = viewType;
viewInfo.format = infos.format;
viewInfo.components = components;
viewInfo.subresourceRange.aspectMask = aspectMask;
viewInfo.subresourceRange.levelCount = levelCount;
viewInfo.subresourceRange.layerCount = layerCount;
VK_CHECK_RESULT(vkCreateImageView(device->dev, &viewInfo, nullptr, &view));
}
void Texture::createSampler (VkFilter filter, VkSamplerAddressMode addressMode,
VkSamplerMipmapMode mipmapMode,
VkBorderColor borderColor,
VkCompareOp compareOp) {
VkSamplerCreateInfo samplerInfo = {VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
samplerInfo.magFilter = filter;
samplerInfo.minFilter = filter;
samplerInfo.mipmapMode = mipmapMode;
samplerInfo.addressModeU = addressMode;
samplerInfo.addressModeV = addressMode;
samplerInfo.addressModeW = addressMode;
samplerInfo.compareOp = compareOp;
samplerInfo.borderColor = borderColor;
samplerInfo.maxAnisotropy = device->enabledFeatures.samplerAnisotropy ? device->properties.limits.maxSamplerAnisotropy : 1.0f;
samplerInfo.anisotropyEnable = device->enabledFeatures.samplerAnisotropy;
samplerInfo.minLod = 0;
samplerInfo.maxLod = infos.mipLevels;
VK_CHECK_RESULT(vkCreateSampler(device->dev, &samplerInfo, nullptr, &sampler));
}
void Texture::buildMipmaps (VkQueue copyQueue, VkCommandBuffer _blitCmd) {
// Generate the mip chain (glTF uses jpg and png, so we need to create this manually)
VkCommandBuffer blitCmd = VK_NULL_HANDLE;
if (_blitCmd)
blitCmd = _blitCmd;
else
blitCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
for (uint32_t i = 1; i < infos.mipLevels; i++) {
VkImageBlit imageBlit{};
imageBlit.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, i - 1, 0, infos.arrayLayers};
imageBlit.srcOffsets[1] = {int32_t(infos.extent.width >> (i - 1)),int32_t(infos.extent.height >> (i - 1)),1};
imageBlit.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, i, 0, infos.arrayLayers};
imageBlit.dstOffsets[1] = {int32_t(infos.extent.width >> i),int32_t(infos.extent.height >> i),1};
VkImageSubresourceRange mipSubRange = {VK_IMAGE_ASPECT_COLOR_BIT, i, 1, 0, infos.arrayLayers};
setImageLayout(blitCmd, VK_IMAGE_LAYOUT_UNDEFINED,VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, mipSubRange,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
vkCmdBlitImage(blitCmd, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &imageBlit, VK_FILTER_LINEAR);
setImageLayout(blitCmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, mipSubRange,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
}
setImageLayout(blitCmd, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
{VK_IMAGE_ASPECT_COLOR_BIT, 0, infos.mipLevels, 0, infos.arrayLayers},
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
if (_blitCmd)//if continuing an already existing cmd buff, cancel flush here
return;
device->flushCommandBuffer(blitCmd, copyQueue, true);
}
void Texture::loadStbLinearNoSampling (std::string filename,
device_t* device,
VkImageUsageFlags imageUsageFlags, bool flipY)
{
device = device;
stbi_set_flip_vertically_on_load(flipY);
int w=0,h=0,channels=0;
unsigned char *img = stbi_load(filename.c_str(),&w,&h,&channels,4);
if (img == NULL){
std::cerr << "unable to load image " << std::string(stbi_failure_reason());
exit(-1);
}
create(device, VK_IMAGE_TYPE_2D, VK_FORMAT_R8G8B8A8_UNORM, static_cast<uint32_t>(w), static_cast<uint32_t>(h),
imageUsageFlags, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, VK_IMAGE_TILING_LINEAR,
1,1,0,VK_SAMPLE_COUNT_1_BIT,VK_IMAGE_LAYOUT_PREINITIALIZED);
uint32_t imgSize = infos.extent.width * infos.extent.height * 4;
VkImageSubresource subRes = {};
subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkSubresourceLayout subResLayout;
void *data;
vkGetImageSubresourceLayout(device->dev, image, &subRes, &subResLayout);
VK_CHECK_RESULT(vkMapMemory(device->dev, deviceMemory, 0, imgSize, 0, &data));
memcpy(data, img, imgSize); // Copy image data into memory
vkUnmapMemory(device->dev, deviceMemory);
stbi_image_free(img);
stbi_set_flip_vertically_on_load(false);
}
}
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