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authorJean-Philippe Bruyère <jp_bruyere@hotmail.com>2022-01-15 16:02:48 +0100
committerJean-Philippe Bruyère <jp_bruyere@hotmail.com>2022-01-15 16:02:48 +0100
commit07e316316bc7a7529c2d9b3503771eab34775bc3 (patch)
tree5881f36c214012206ff0f75a460cac3579c8181d /shaders/vkvg_solid.vert
parente5b3a3e3eda98688b731ee5e59da6725315b220c (diff)
test with solid color onlysolidColorOnlyShader
Diffstat (limited to 'shaders/vkvg_solid.vert')
-rw-r--r--shaders/vkvg_solid.vert24
1 files changed, 15 insertions, 9 deletions
diff --git a/shaders/vkvg_solid.vert b/shaders/vkvg_solid.vert
index 1b08122..8c823dd 100644
--- a/shaders/vkvg_solid.vert
+++ b/shaders/vkvg_solid.vert
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2018 Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
+ * Copyright (c) 2018-2022 Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
@@ -28,6 +28,8 @@ layout (location = 0) in vec2 inPos;
layout (location = 1) in vec4 inColor;
layout (location = 0) out vec4 outSrc;
+layout (location = 1) out flat float outOpacity;
+layout (location = 2) out mat3x2 outMat;
out gl_PerVertex
{
@@ -35,13 +37,15 @@ out gl_PerVertex
};
layout(push_constant) uniform PushConsts {
- vec4 source;
- vec2 size;
- int srcType;
- int fullScreenQuad;
- mat3x2 mat;
- mat3x2 matInv;
+ vec4 source;
+ vec2 size;
+ int fullScreenQuad_srcType;
+ float opacity;
+ mat3x2 mat;
+ mat3x2 matInv;
} pc;
+#define FULLSCREEN_BIT 0x10000000
+#define SRCTYPE_MASK 0x000000FF
#define SOLID 0
#define SURFACE 1
@@ -52,9 +56,11 @@ layout(push_constant) uniform PushConsts {
void main()
{
- outSrc = pc.srcType == SOLID ? inColor : pc.source;
+ outSrc = pc.source;
+ outOpacity = pc.opacity;
+ outMat = pc.matInv;
- if (pc.fullScreenQuad != 0) {
+ if ((pc.fullScreenQuad_srcType & FULLSCREEN_BIT)==FULLSCREEN_BIT) {
gl_Position = vec4(inPos, 0.0f, 1.0f);
return;
}