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* copy tests from masternewvx-post-transformJean-Philippe Bruyère2020-07-15
* wipJean-Philippe Bruyère2020-07-15
* undo vertices pre-transformation modifsJean-Philippe Bruyère2020-01-13
* add font uv vertex attribute, valgrind check, debugJean-Philippe Bruyère2020-01-12
* add nan test in _build_vb_step to prevent stroke building for two consecutive...newvertexJean-Philippe Bruyère2019-11-22
* debug curve testJean-Philippe Bruyère2019-11-22
* test with push descriptors, perf tableJean-Philippe Bruyère2019-11-21
* wipJean-Philippe Bruyère2019-09-24
* surface paint okJean-Philippe Bruyère2019-09-17
* test push descJean-Philippe Bruyère2019-09-15
* first test with color as vertex attributeJean-Philippe Bruyère2019-09-13
* [debug]rebind draw pipeline on operator change only if cmd already startedJean-Philippe Bruyère2019-09-13
* wipJean-Philippe Bruyère2019-09-09
* dyn sizing of vbo and ibo buffersJean-Philippe Bruyère2019-09-06
* use vertexOffset in drawCommand to be able to flush just before emiting a new...Jean-Philippe Bruyère2019-09-06
* remove fences in direct draw, rect fill test with rounded float, check arraysJean-Philippe Bruyère2019-09-05
* remove deferredResolve=true for default testsJean-Philippe Bruyère2019-09-04
* debugJean-Philippe Bruyère2019-09-03
* update vkhJean-Philippe Bruyère2019-09-03
* direct draw on swapchain image as option, several testsJean-Philippe Bruyère2019-09-03
* dual command buffers for context, wait and submit queue submission pattern in...Jean-Philippe Bruyère2019-09-03
* using host cached vbo and ibo, memcpy before drawJean-Philippe Bruyère2019-09-03
* simplify path loops increment with PATH_IS_CURVE_BIT on end point of begin/en...Jean-Philippe Bruyère2019-09-03
* init layout to unknown for rd attachment => fps x 2Jean-Philippe Bruyère2019-09-03
* add perf testsJean-Philippe Bruyère2019-09-03
* check path array on curve end pointJean-Philippe Bruyère2019-09-03
* compute bounds with current matrix for scissor, use for paint, not clippingJean-Philippe Bruyère2019-09-03
* using scissor speed up full screen quadJean-Philippe Bruyère2019-09-03
* floating operationsJean-Philippe Bruyère2019-09-03
* debug line joinsJean-Philippe Bruyère2019-09-03
* curve tracking in pathes to avoid extra operation for bevel and rounded line ...Jean-Philippe Bruyère2019-09-03
* use of most significant bit of first point of pathes to store closed/open sta...Jean-Philippe Bruyère2019-09-03
* add debug marker extension to deviceJean-Philippe Bruyère2019-07-04
* save stencil if save/restore layers exceed 6, recursiveJean-Philippe Bruyère2019-05-17
* debug full screen quad, out uv in vertex shader was not setJean-Philippe Bruyère2019-05-11
* log messagesJean-Philippe Bruyère2019-05-10
* remove full screen rectancle no longer neededJean-Philippe Bruyère2019-05-10
* increase arc resolutionJean-Philippe Bruyère2019-05-06
* Travis (#21)j-p2019-05-03
* typo + travisJean-Philippe Bruyère2019-05-03
* enable svg id test, works well with nsvg if subobjects have no idJean-Philippe Bruyère2019-05-02
* gen full screen quad in vertex shader to solve scaling issues of quad vertice...Jean-Philippe Bruyère2019-05-02
* add subPath parameter, but nsvg doesn't handle g elementsJean-Philippe Bruyère2019-05-02
* add nsvg interface in main vkvg headerJean-Philippe Bruyère2019-05-01
* create surface from svg with nanosvgJean-Philippe Bruyère2019-05-01
* save stencil state in remaining bits, limit save/restore to 6 layersJean-Philippe Bruyère2019-05-01
* clear new surface with first renderpassJean-Philippe Bruyère2019-05-01
* debugJean-Philippe Bruyère2019-05-01
* clear stencil on context creation with renderpass begin, handle sample count ...Jean-Philippe Bruyère2019-05-01
* execute cmd for clearing stencil imediatlyJean-Philippe Bruyère2019-05-01