| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | devel | Jean-Philippe Bruyère | 2018-04-17 |
| * | add wired triangulations for debug and optimisation | Jean-Philippe Bruyère | 2018-04-12 |
| * | vkvg_rectangle | Jean-Philippe Bruyère | 2018-04-10 |
| * | Devel (#4) | j-p | 2018-04-10 |
| * | build tests in same project to ease sharing of vkh | Jean-Philippe Bruyère | 2018-04-06 |
| * | use phy in device creation instead of memprops struct for easy .net integration | Jean-Philippe Bruyère | 2018-04-03 |
| * | use unsigned int in both width and height for surface creation | Jean-Philippe Bruyère | 2018-04-02 |
| * | spir-v codes in shaders.h, should be automated with cmake, small fixes | Jean-Philippe Bruyère | 2017-12-28 |
| * | first commit | Jean-Philippe Bruyère | 2017-12-28 |