| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | wired debug modes | Jean-Philippe Bruyère | 2022-01-11 |
| * | pattern transform, opacity, debug getarcsteps (abs) | Jean-Philippe Bruyère | 2022-01-05 |
| * | add option USE_FREETYPE in cmake, update licence dates | Jean-Philippe Bruyère | 2021-12-26 |
| * | test radial gradient | Jean-Philippe Bruyère | 2021-12-15 |
| * | restore text uv in default vertices for text | Jean-Philippe Bruyère | 2020-07-22 |
| * | source, gradient, clipping ok | Jean-Philippe Bruyère | 2020-07-22 |
| * | paint | Jean-Philippe Bruyère | 2020-07-22 |
| * | solid fill & stroke | Jean-Philippe Bruyère | 2020-07-22 |
| * | wip | Jean-Philippe Bruyère | 2020-07-14 |
| * | wip | Jean-Philippe Bruyère | 2019-09-09 |
| * | debug full screen quad, out uv in vertex shader was not set | Jean-Philippe Bruyère | 2019-05-11 |
| * | gen full screen quad in vertex shader to solve scaling issues of quad vertice... | Jean-Philippe Bruyère | 2019-05-02 |
| * | add license headers | Jean-Philippe Bruyère | 2018-04-19 |
| * | matrix transformations, grabbed from cairo | Jean-Philippe Bruyère | 2018-04-18 |
| * | add matrix to push consts, strange padding required?? in glsl | Jean-Philippe Bruyère | 2018-04-18 |
| * | basic linear gradient | Jean-Philippe Bruyère | 2018-04-18 |
| * | devel | Jean-Philippe Bruyère | 2018-04-17 |