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* source desc set in pattern, grad buffer and desc set in surface, split img an...Jean-Philippe Bruyère2026-10-19
* unnormalized texture coords for fonts, update font descriptorJean-Philippe Bruyère2026-10-18
* font cache organization (references and arrays)Jean-Philippe Bruyère2026-10-06
* 0 memory leaksJean-Philippe Bruyère2026-10-01
* debugJean-Philippe Bruyère2025-03-24
* wipJean-Philippe Bruyère2025-03-24
* gunit tests + error handling improvmentsJean-Philippe Bruyère2025-03-24
* added shader compilation switch for applying opacity depending on use of prem...Christoph Neuhauser2023-02-06
* adapted vkvg_set_opacity to internally used premultiplied alphaChristoph Neuhauser2023-02-06
* vulkan optional feature cmake options/readme/presence checkJean-Philippe Bruyère2022-03-18
* glsl compile with -DVKVG_SCALAR..., test macro in shader (#104)j-p2022-03-04
* update vkh, optional scalar block layout in main frag shaderJean-Philippe Bruyère2022-02-21
* scalar block layout enabled in vk device creation infoJean-Philippe Bruyère2022-01-13
* wired debug modesJean-Philippe Bruyère2022-01-11
* pattern transform, opacity, debug getarcsteps (abs)Jean-Philippe Bruyère2022-01-05
* add option USE_FREETYPE in cmake, update licence datesJean-Philippe Bruyère2021-12-26
* gradient stop count check, raise status if count < 2, simplify linear gradien...Jean-Philippe Bruyère2021-12-19
* false positive validation for std430 ?Jean-Philippe Bruyère2021-12-16
* use std430 for gradient bufferJean-Philippe Bruyère2021-12-16
* 2 radii radial gradientJean-Philippe Bruyère2021-12-16
* srgb presenter and swapchainJean-Philippe Bruyère2021-12-16
* test radial gradientJean-Philippe Bruyère2021-12-15
* debug: update shader from no-lcd optionJean-Philippe Bruyère2020-08-25
* restore text uv in default vertices for textJean-Philippe Bruyère2020-07-22
* source, gradient, clipping okJean-Philippe Bruyère2020-07-22
* paintJean-Philippe Bruyère2020-07-22
* solid fill & strokeJean-Philippe Bruyère2020-07-22
* wipJean-Philippe Bruyère2020-07-14
* wipJean-Philippe Bruyère2019-09-09
* add debug marker extension to deviceJean-Philippe Bruyère2019-07-04
* debug full screen quad, out uv in vertex shader was not setJean-Philippe Bruyère2019-05-11
* gen full screen quad in vertex shader to solve scaling issues of quad vertice...Jean-Philippe Bruyère2019-05-02
* freetype LCD filteringJean-Philippe Bruyère2019-04-06
* deffered resolve funcs, comments, some warnings resolvesJean-Philippe Bruyère2019-02-28
* USE_VALIDATION and VKVG_TILING_OPTIMAL cmake options, width and height as var...Jean-Philippe Bruyère2018-08-04
* various small fixed in layout transitions, explicit old layout, see vkh commi...Jean-Philippe Bruyère2018-06-06
* operator funcs, no implementation yet, VKSDK env var handling in cmake, debugJean-Philippe Bruyère2018-04-28
* CurPointExists boolean in ctx, lineto and arc debug, import cairo exemple to ...Jean-Philippe Bruyère2018-04-20
* add license headersJean-Philippe Bruyère2018-04-19
* matrix transformations, grabbed from cairoJean-Philippe Bruyère2018-04-18
* add matrix to push consts, strange padding required?? in glslJean-Philippe Bruyère2018-04-18
* basic linear gradientJean-Philippe Bruyère2018-04-18
* develJean-Philippe Bruyère2018-04-17
* reset descriptor of bound source when no longer used, update readmeJean-Philippe Bruyère2018-04-14
* add wired triangulations for debug and optimisationJean-Philippe Bruyère2018-04-12
* first commitJean-Philippe Bruyère2017-12-28