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* debug: update shader from no-lcd optionJean-Philippe Bruyère2020-08-25
* restore text uv in default vertices for textJean-Philippe Bruyère2020-07-22
* source, gradient, clipping okJean-Philippe Bruyère2020-07-22
* paintJean-Philippe Bruyère2020-07-22
* solid fill & strokeJean-Philippe Bruyère2020-07-22
* wipJean-Philippe Bruyère2020-07-14
* wipJean-Philippe Bruyère2019-09-09
* add debug marker extension to deviceJean-Philippe Bruyère2019-07-04
* debug full screen quad, out uv in vertex shader was not setJean-Philippe Bruyère2019-05-11
* gen full screen quad in vertex shader to solve scaling issues of quad vertice...Jean-Philippe Bruyère2019-05-02
* freetype LCD filteringJean-Philippe Bruyère2019-04-06
* deffered resolve funcs, comments, some warnings resolvesJean-Philippe Bruyère2019-02-28
* USE_VALIDATION and VKVG_TILING_OPTIMAL cmake options, width and height as var...Jean-Philippe Bruyère2018-08-04
* various small fixed in layout transitions, explicit old layout, see vkh commi...Jean-Philippe Bruyère2018-06-06
* operator funcs, no implementation yet, VKSDK env var handling in cmake, debugJean-Philippe Bruyère2018-04-28
* CurPointExists boolean in ctx, lineto and arc debug, import cairo exemple to ...Jean-Philippe Bruyère2018-04-20
* add license headersJean-Philippe Bruyère2018-04-19
* matrix transformations, grabbed from cairoJean-Philippe Bruyère2018-04-18
* add matrix to push consts, strange padding required?? in glslJean-Philippe Bruyère2018-04-18
* basic linear gradientJean-Philippe Bruyère2018-04-18
* develJean-Philippe Bruyère2018-04-17
* reset descriptor of bound source when no longer used, update readmeJean-Philippe Bruyère2018-04-14
* add wired triangulations for debug and optimisationJean-Philippe Bruyère2018-04-12
* first commitJean-Philippe Bruyère2017-12-28