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path: root/src/vkvg_internal.h
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* implement several sse2 intrinsics inside vec2d, __m128d in vec2d uniontest_double_simdJean-Philippe Bruyère2021-08-12
* vkvg api float->doubleJean-Philippe Bruyère2021-08-10
* vkvg_surface_write_to_memory, #vkvg_export and #vkvg_inline modifsJean-Philippe Bruyère2021-08-09
* check if defined(FT_CONFIG_OPTION_SUBPIXEL_RENDERING)Jean-Philippe Bruyère2021-05-10
* dynamic depthStencil image format selectionJean-Philippe Bruyère2021-05-10
* wip, reame path bits, typoJean-Philippe Bruyère2021-05-10
* dynamic selection of image tiling depending on suppot statusJean-Philippe Bruyère2020-09-02
* debug font cacheJean-Philippe Bruyère2020-08-31
* doc wip, move log to vkvg_internalsJean-Philippe Bruyère2020-08-30
* path array with only segment lengths instead of start/stop pointsJean-Philippe Bruyère2020-07-11
* Win warn clean (#38)j-p2020-06-01
* Dynamic tiling (#34)j-p2020-05-11
* Appveyor (#27)j-p2020-01-23
* wipJean-Philippe Bruyère2019-09-09
* dual command buffers for context, wait and submit queue submission pattern in...Jean-Philippe Bruyère2019-09-03
* simplify path loops increment with PATH_IS_CURVE_BIT on end point of begin/en...Jean-Philippe Bruyère2019-09-03
* floating operationsJean-Philippe Bruyère2019-09-03
* curve tracking in pathes to avoid extra operation for bevel and rounded line ...Jean-Philippe Bruyère2019-09-03
* use of most significant bit of first point of pathes to store closed/open sta...Jean-Philippe Bruyère2019-09-03
* save stencil state in remaining bits, limit save/restore to 6 layersJean-Philippe Bruyère2019-05-01
* deffered resolve funcs, comments, some warnings resolvesJean-Philippe Bruyère2019-02-28
* protect graphic queue submissions with mutexJean-Philippe Bruyère2018-10-11
* function pointers for most used onesJean-Philippe Bruyère2018-10-03
* add license headersJean-Philippe Bruyère2018-04-19
* spir-v codes in shaders.h, should be automated with cmake, small fixesJean-Philippe Bruyère2017-12-28
* first commitJean-Philippe Bruyère2017-12-28