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* test with a compute queue for gradientgradComputeTestJean-Philippe Bruyère2018-04-17
* develJean-Philippe Bruyère2018-04-17
* allow building and installing without glslc, xxd or glfwJean-Philippe Bruyère2018-04-14
* record draw cmd after paint operationJean-Philippe Bruyère2018-04-14
* reset descriptor of bound source when no longer used, update readmeJean-Philippe Bruyère2018-04-14
* add wired triangulations for debug and optimisationJean-Philippe Bruyère2018-04-12
* vkvg_rectangleJean-Philippe Bruyère2018-04-10
* Devel (#4)j-p2018-04-10
* build tests in same project to ease sharing of vkhJean-Philippe Bruyère2018-04-06
* use phy in device creation instead of memprops struct for easy .net integrationJean-Philippe Bruyère2018-04-03
* link vkh as static lib with opaque pointersJean-Philippe Bruyère2018-04-02
* use unsigned int in both width and height for surface creationJean-Philippe Bruyère2018-04-02
* try to make ctx thread safe with dedicated pools by contextJean-Philippe Bruyère2017-12-29
* autogen shaders.hJean-Philippe Bruyère2017-12-28
* spir-v codes in shaders.h, should be automated with cmake, small fixesJean-Philippe Bruyère2017-12-28
* first commitJean-Philippe Bruyère2017-12-28