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#include "VkvgTest.hpp"
static float dash_offset = 0;
TEST(dashes0) {
dash_offset += 0.2f;
VkvgContext ctx = vkvg_create(test->surf);
vkvg_clear(ctx);
vkvg_set_source_rgb(ctx, 1, 1, 1);
vkvg_paint(ctx);
// const float dashes[] = {160.0f, 80};
// float dashes[] = {7.0f, 3};
float dashes[] = {100, 20, 20, 20};
vkvg_set_line_cap(ctx, VKVG_LINE_CAP_ROUND);
vkvg_set_line_join(ctx, VKVG_LINE_JOIN_ROUND);
vkvg_set_dash(ctx, dashes, 4, dash_offset);
vkvg_set_line_width(ctx, 4);
vkvg_set_source_rgb(ctx, 0, 0, 1);
vkvg_move_to(ctx, 50, 50);
vkvg_rel_line_to(ctx, 500, 0);
vkvg_rel_line_to(ctx, 0, 200);
vkvg_rel_line_to(ctx, 200, 0);
vkvg_rel_line_to(ctx, 0, 500);
vkvg_rel_line_to(ctx, -700, 0);
vkvg_close_path(ctx);
vkvg_stroke(ctx);
dashes[0] = 0;
dashes[1] = 20;
vkvg_set_dash(ctx, dashes, 2, dash_offset);
vkvg_set_source_rgb(ctx, 0, 1, 0);
vkvg_move_to(ctx, 100, 100);
vkvg_rel_line_to(ctx, 400, 0);
vkvg_rel_line_to(ctx, 0, 200);
vkvg_rel_line_to(ctx, 200, 0);
vkvg_rel_line_to(ctx, 0, 400);
vkvg_rel_line_to(ctx, -600, 0);
vkvg_close_path(ctx);
vkvg_stroke(ctx);
dashes[0] = 80;
dashes[1] = 20;
vkvg_set_line_width(ctx, 10);
vkvg_set_source_rgb(ctx, 1, 0, 0);
vkvg_set_dash(ctx, dashes, 2, dash_offset);
vkvg_rectangle(ctx, 200, 300, 200, 200);
/*vkvg_move_to(ctx, 200,300);
vkvg_rel_line_to(ctx,200,0);*/
vkvg_stroke(ctx);
vkvg_destroy(ctx);
}
TEST(dashes_long_curve) {
float w = (float)test->app->width;
float h = (float)test->app->height;
VkvgContext ctx = vkvg_create(test->surf);
randomize_color(ctx);
float x1 = w * rand() / RAND_MAX;
float y1 = h * rand() / RAND_MAX;
vkvg_move_to(ctx, x1, y1);
for (uint32_t i = 0; i < test->app->testSize; i++)
test->draw_random_curve(ctx);
vkvg_stroke(ctx);
vkvg_destroy(ctx);
}
TEST(dashes_long_path) {
float w = (float)test->app->width;
float h = (float)test->app->height;
VkvgContext ctx = vkvg_create(test->surf);
randomize_color(ctx);
float x1 = w * rndf();
float y1 = h * rndf();
vkvg_move_to(ctx, x1, y1);
for (uint32_t i = 0; i < test->app->testSize; i++) {
x1 = w * rndf();
y1 = h * rndf();
vkvg_line_to(ctx, x1, y1);
}
vkvg_stroke(ctx);
vkvg_destroy(ctx);
}
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