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/*
* Copyright (c) 2018-2022 Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
* Software, and to permit persons to whom the Software is furnished to do so, subject
* to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef VKVG_CONTEXT_INTERNAL_H
#define VKVG_CONTEXT_INTERNAL_H
#include "vkvg_internal.h"
#include "vkvg.h"
#include "vkvg_buff.h"
#include "vkh.h"
#include "vkvg_fonts.h"
#include "vkvg_device_internal.h"
#if VKVG_RECORDING
#include "recording/vkvg_record_internal.h"
#else
#define RECORD(ctx,cmd,...)
#endif
#define FULLSCREEN_BIT 0x10000000
#define SRCTYPE_MASK 0x000000FF
#define CreateRgba(r, g, b, a) ((a << 24) | (r << 16) | (g << 8) | b)
#ifdef VKVG_PREMULT_ALPHA
#define CreateRgbaf(r, g, b, a) (((int)(a * 255.0f) << 24) | ((int)(b * a * 255.0f) << 16) | ((int)(g * a * 255.0f) << 8) | (int)(r * a * 255.0f))
#else
#define CreateRgbaf(r, g, b, a) (((int)(a * 255.0f) << 24) | ((int)(b * 255.0f) << 16) | ((int)(g * 255.0f) << 8) | (int)(r * 255.0f))
#endif
typedef struct {
vec4 source;
vec2 size;
uint32_t fsq_patternType;
float opacity;
vkvg_matrix_t mat;
vkvg_matrix_t matInv;
}push_constants;
/* context.curClipState may be one of the following, it's set
* with check of the previous saved state:
* - none: no clipping operation since the previous state
* - clear: current has cleared the clip, or previous state is also clear.
* - clip: current have been clipped with a new region since the last save.
*
* the saved context may have following savedState:
* - clear: no clip
* - clip: context is clipped, but not at this save/restore level, no stencil is saved at that level
* - clip_saved: context is clipped and the clip region is saved at that level.
*/
typedef enum {
vkvg_clip_state_none = 0x00,
vkvg_clip_state_clear = 0x01,
vkvg_clip_state_clip = 0x02,
vkvg_clip_state_clip_saved = 0x06,
} vkvg_clip_state_t;
typedef struct _vkvg_context_save_t{
struct _vkvg_context_save_t* pNext;
float lineWidth;
uint32_t dashCount; //value count in dash array, 0 if dash not set.
float dashOffset; //an offset for dash
float* dashes; //an array of alternate lengths of on and off stroke.
vkvg_operator_t curOperator;
vkvg_line_cap_t lineCap;
vkvg_line_join_t lineJoint;
vkvg_fill_rule_t curFillRule;
long selectedCharSize; /* Font size*/
char selectedFontName[FONT_NAME_MAX_SIZE];
_vkvg_font_identity_t selectedFont; //hold current face and size before cache addition
_vkvg_font_identity_t* currentFont; //font ready for lookup
vkvg_direction_t textDirection;
push_constants pushConsts;
uint32_t curColor;
VkvgPattern pattern;
vkvg_clip_state_t clippingState;
}vkvg_context_save_t;
typedef struct _vkvg_context_t {
VkvgContext pPrev; //double linked list of contexts
VkvgContext pNext;
uint32_t references; //reference count
VkvgSurface pSurf; //surface bound to context, set on creation of ctx
VkFence flushFence; //context fence
VkhImage source; //source of painting operation
VkCommandPool cmdPool; //local pools ensure thread safety
VkCommandBuffer cmdBuffers[2];//double cmd buff for context operations
VkCommandBuffer cmd; //current recording buffer
bool cmdStarted; //prevent flushing empty renderpass
bool pushCstDirty;//prevent pushing to gpu if not requested
VkRect2D bounds;
uint32_t curColor;
/*float xMin;
float xMax;
float yMin;
float yMax;*/
#if VKVG_FILL_NZ_GLUTESS
void (*vertex_cb)(VKVG_IBO_INDEX_TYPE, VkvgContext);//tesselator vertex callback
VKVG_IBO_INDEX_TYPE tesselator_fan_start;
uint32_t tesselator_idx_counter;
#endif
#if VKVG_RECORDING
vkvg_recording_t* recording;
#endif
vkvg_device_thread_items_t* th_objs;
uint32_t curIndStart; //last index recorded in cmd buff
VKVG_IBO_INDEX_TYPE curVertOffset; //vertex offset in draw indexed command
uint32_t sizeIndices; //reserved size
uint32_t indCount; //current indice count
uint32_t sizeVertices; //reserved size
uint32_t vertCount; //effective vertices count
Vertex* vertexCache;
VKVG_IBO_INDEX_TYPE* indexCache;
//pathes, exists until stroke of fill
vec2* points; //points array
uint32_t sizePoints; //reserved size
uint32_t pointCount; //effective points count
//pathes array is a list of point count per segment
uint32_t pathPtr; //pointer in the path array
uint32_t* pathes;
uint32_t sizePathes;
uint32_t segmentPtr; //current segment count in current path having curves
uint32_t subpathCount; //store count of subpath, not straight forward to retrieve from segmented path array
float lineWidth;
uint32_t dashCount; //value count in dash array, 0 if dash not set.
float dashOffset; //an offset for dash
float* dashes; //an array of alternate lengths of on and off stroke.
vkvg_operator_t curOperator;
vkvg_line_cap_t lineCap;
vkvg_line_join_t lineJoin;
vkvg_fill_rule_t curFillRule;
long selectedCharSize; /* Font size*/
char selectedFontName[FONT_NAME_MAX_SIZE];
//_vkvg_font_t selectedFont; //hold current face and size before cache addition
_vkvg_font_identity_t* currentFont; //font pointing to cached fonts identity
_vkvg_font_t* currentFontSize; //font structure by size ready for lookup
vkvg_direction_t textDirection;
push_constants pushConsts;
VkvgPattern pattern;
vkvg_status_t status;
vkvg_context_save_t* pSavedCtxs; //last ctx saved ptr
uint8_t curSavBit; //current stencil bit used to save context, 6 bits used by stencil for save/restore
VkhImage* savedStencils; //additional image for saving contexes once more than 6 save/restore are reached
vkvg_clip_state_t curClipState; //current clipping status relative to the previous saved one or clear state if none.
VkClearRect clearRect;
VkRenderPassBeginInfo renderPassBeginInfo;
}vkvg_context;
typedef struct _ear_clip_point{
vec2 pos;
VKVG_IBO_INDEX_TYPE idx;
struct _ear_clip_point* next;
}ear_clip_point;
typedef struct {
bool dashOn;
uint32_t curDash; //current dash index
float curDashOffset; //cur dash offset between defined path point and last dash segment(on/off) start
float totDashLength; //total length of dashes
vec2 normal;
}dash_context_t;
typedef struct {
uint32_t iL;
uint32_t iR;
uint32_t cp;//current point
VKVG_IBO_INDEX_TYPE firstIdx;//save first point idx for closed path
}stroke_context_t;
void _check_vertex_cache_size (VkvgContext ctx);
void _ensure_vertex_cache_size (VkvgContext ctx, uint32_t addedVerticesCount);
void _resize_vertex_cache (VkvgContext ctx, uint32_t newSize);
void _check_index_cache_size (VkvgContext ctx);
void _ensure_index_cache_size (VkvgContext ctx, uint32_t addedIndicesCount);
void _resize_index_cache (VkvgContext ctx, uint32_t newSize);
bool _check_pathes_array (VkvgContext ctx);
bool _current_path_is_empty (VkvgContext ctx);
void _finish_path (VkvgContext ctx);
void _clear_path (VkvgContext ctx);
void _remove_last_point (VkvgContext ctx);
bool _path_is_closed (VkvgContext ctx, uint32_t ptrPath);
void _set_curve_start (VkvgContext ctx);
void _set_curve_end (VkvgContext ctx);
bool _path_has_curves (VkvgContext ctx, uint32_t ptrPath);
float _normalizeAngle (float a);
float _get_arc_step (VkvgContext ctx, float radius);
vec2 _get_current_position (VkvgContext ctx);
void _add_point (VkvgContext ctx, float x, float y);
void _resetMinMax (VkvgContext ctx);
void _vkvg_path_extents (VkvgContext ctx, bool transformed, float *x1, float *y1, float *x2, float *y2);
void _draw_stoke_cap (VkvgContext ctx, float hw, vec2 p0, vec2 n, bool isStart);
void _draw_segment (VkvgContext ctx, float hw, stroke_context_t* str, dash_context_t* dc, bool isCurve);
float _draw_dashed_segment (VkvgContext ctx, float hw, stroke_context_t *str, dash_context_t* dc, bool isCurve);
void _poly_fill (VkvgContext ctx);
void _fill_non_zero (VkvgContext ctx);
void _draw_full_screen_quad (VkvgContext ctx, bool useScissor);
void _add_vertex (VkvgContext ctx, Vertex v);
void _add_vertexf (VkvgContext ctx, float x, float y);
void _set_vertex (VkvgContext ctx, uint32_t idx, Vertex v);
void _add_triangle_indices (VkvgContext ctx, VKVG_IBO_INDEX_TYPE i0, VKVG_IBO_INDEX_TYPE i1, VKVG_IBO_INDEX_TYPE i2);
void _add_tri_indices_for_rect (VkvgContext ctx, VKVG_IBO_INDEX_TYPE i);
bool _build_vb_step (vkvg_context* ctx, float hw, stroke_context_t *str, bool isCurve);
void _vao_add_rectangle (VkvgContext ctx, float x, float y, float width, float height);
void _bind_draw_pipeline (VkvgContext ctx);
void _create_cmd_buff (VkvgContext ctx);
void _check_vao_size (VkvgContext ctx);
void _ensure_renderpass_is_started (VkvgContext ctx);
void _flush_cmd_buff (VkvgContext ctx);
void _emit_draw_cmd_undrawn_vertices(VkvgContext ctx);
void _flush_cmd_until_vx_base (VkvgContext ctx);
bool _wait_flush_fence (VkvgContext ctx);
void _reset_flush_fence (VkvgContext ctx);
bool _wait_and_submit_cmd (VkvgContext ctx);
void _update_push_constants (VkvgContext ctx);
void _update_cur_pattern (VkvgContext ctx, VkvgPattern pat);
void _set_mat_inv_and_vkCmdPush (VkvgContext ctx);
void _start_cmd_for_render_pass (VkvgContext ctx);
void _free_ctx_save (vkvg_context_save_t* sav);
static inline float vec2_zcross (vec2 v1, vec2 v2){
return v1.x*v2.y-v1.y*v2.x;
}
static inline float ecp_zcross (ear_clip_point* p0, ear_clip_point* p1, ear_clip_point* p2){
return vec2_zcross (vec2_sub (p1->pos, p0->pos), vec2_sub (p2->pos, p0->pos));
}
void _recursive_bezier(VkvgContext ctx, float distanceTolerance,
float x1, float y1, float x2, float y2,
float x3, float y3, float x4, float y4,
unsigned level);
void _bezier (VkvgContext ctx,
float x1, float y1, float x2, float y2,
float x3, float y3, float x4, float y4);
void _line_to (VkvgContext ctx, float x, float y);
void _elliptic_arc (VkvgContext ctx, float x1, float y1, float x2, float y2, bool largeArc, bool counterClockWise, float _rx, float _ry, float phi);
#endif
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